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SM-EntityDebugger

Tool for debugging maps/entities

Requires (SM 1.10) or (SDKTools extension version + SM 1.9) found here:
https://github.com/JoinedSenses/Sourcemod-SDKTools

ConVars

  • sm_entitydebugger_triggerfilter
    Toggle use of the trigger filter: see g_sEntityFilterList. When enabled, only those in the list will be active

Commands

  • sm_entdebug
    Toggle debug mode

  • sm_gethammerid
    Shoots lazer beam, provides info about entities it hits (Triggers are whitelisted, see: g_sEntityList) , toggles visibility of triggers and enables debug mode

  • sm_hasprop <entity> <proptype[data/send]> <"propname">
    Checks if ent has prop

  • sm_getentprop <returntype[e,i,f,s,v]> <entity> <proptype[data/send]> <propname>
    Retrieve prop value - Logs to error if incorrect returntype is specified for propname

  • sm_setentprop <entity> <proptype[data/send]> <propname> <Value[int,float,string,vector]>
    Sets prop value

  • sm_setentpropent <entity1> <proptype[data/send]> <propname> <entity2>
    Sets prop ent value

  • sm_setvariantstring <"variantStr"> <entity> <"inputstr"> | OPTIONAL: <activator> <caller> <outputid>
    Untested - Set variant string and run AcceptEntityInput(entity, "inputstr", activator, caller, outputit)

  • sm_acceptentityinput <entity> <"inputstr"> | OPTIONAL: <activator> <caller> <outputid>
    Same as previous command, except it doesn't set variant string

  • sm_triggerfiler
    Toggles the triggerfilter cvar

  • sm_dumpentities
    Dumps entities to /addons/sourcemod/logs/entities/map_name_entities.log

  • sm_findentities <"classname">
    Finds entities that match classname and prints to info to console

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Tool for debugging maps/entities

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