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35 labels
A-Collision
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
A-Debug-Rendering
A-Debug-Rendering
Relates to the debug plugin or any other useful debugging features
A-Dynamics
A-Dynamics
Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
A-Joints
A-Joints
Relates to joints constraining the relative positions and orientations of rigid bodies
A-Spatial-Query
A-Spatial-Query
Relates to spatial queries, such as ray casting, shape casting, and intersection tests
C-Breaking-Change
C-Breaking-Change
This change removes or changes behavior or APIs, requiring users to adapt
C-Code-Quality
C-Code-Quality
Improvements to code readability, maintainability, or best practices
C-Tracking-Issue
C-Tracking-Issue
An issue that collects information about a broad development initiative
D-Complex
D-Complex
Challenging from a design or technical perspective. Ask for help if you'd like to help tackle this!
D-Easy
D-Easy
Nice and straightforward! Requires little to no knowledge of physics or the engine's internals
D-Medium
D-Medium
A moderate level of difficulty: suitable for simple features or challenging fixes.