well.
this seems like the perfect time to test that new 5-second wait on update.bat. Let me know if this works.
Changelog
Fixed Popups not disappearing correctly if Combo Stacking was turned on
Opponent note hits no longer count twice.
Alt Animations (or notes with an anim suffix) now work
When strums are spawning, they will now always spawn quickly enough before the song starts.
1.38.0 Changelog
Added the Vanilla-styled scoreTxt from Base Game. It might be slightly inaccurate but it's as close as possible to the original.
funnyTips now has 2 new default tips
The functionality of the "JS Engine Recharts" option was refactored
All future updates will now have a 5-second wait when running update.bat. This should fix the problem with updates not installing going forward!
The engine can now originally tell if you played a song in Freeplay and had the "Always Play Cutscenes" option enabled!
The Rating Popup spawning was reworked a bit, and now no longer causes lag when too many popups are spawned at once.
The speed of the popups disappearing is no longer reliant on BPM.
(WIP) The engine will now automatically auto-save charts.
Turning on "Instakill on Miss" will stop the game from showing you your miss count.
renderlol.bat will now ask you for the video framerate.
Sustain Splashes will no longer last longer than they should after a BPM change
The infamous " 0-2147483648:0-2147483648:0-2147483648 remaining" glitch when an update finishes downloading has finally been patched... hopefully
Fixed Sustain Notes not having their color updated if the Change Character event was called while using Char-Based note colors
Fixed a random Week 4 crash
Known issues with Weekend 1:
The camera isn't positioned correctly in the Darnell cutscene
If playing in Story Mode, the game crashes after completing 2hot. I've found that the issue occurs when loading the post-cutscene video, but have no idea how to fix it.
The same thing occurs if you turn on "Always Play Cutscenes" and complete either 2hot or Blazin'.
Post-cutscenes for 2hot/Blazin will not be played until the post-cutscene video crash is fixed.