Releases: Jummit/godot-destruction-plugin
Releases · Jummit/godot-destruction-plugin
Version 7.2
Version 7.1
Changed
- The demo now features multiple cubes, which can be destroyed by clicking on them.
- The background now is a more neutral color.
Added
- Reuse modified shard materials if they are the same.
Version 7.0
Changed
- Material overrides now have priority over the mesh materials.
- Mention asset library for 4.0 installation.
Removed
- Removed the shard scene, shards are now generated in the destruction node.
Added
- Allow non-standard spatial materials for shards.
Version 6.1
Breaking
- Added
mesh_instance
property which is used to provide the mesh with the shard material.
Changed
- Made the cube in the demo a RigidBody3D, which is closer to real-world usage.
- Only one material is generated for each destroyed object.
Fixed
- Removed embedded scene in
destructible_cube.tscn
Added
- Added more documentation.
- Added "addon" tag to project.
Version 6.0
Breaking
- Removed
destruction_utils.gd
and moved the code todestruction.gd
. - Renamed
collision_layers
tocollision_layer
. - Renamed
layer_masks
tocollision_mask
.
Removed
- Scenes are no longer added in a separate thread. Godot 4.2 adds thread groups which can be used instead.
Fixed
- Improve documentation.
Added
- The mesh in the demo now has a texture.
- The project is now REUSE compliant.
Version 5.1
Complete overhaul of the addon, ported to Godot 4.1.
Version 2.0
- Add configuration warning when the shards would be added to a PhysicsBody
- Refactor destruction
- Make name generation of shard templates more user friendly
- Remove unnecessary functions
Version 1.1
v1.1 added icon
Version 1.0
v1.0 v1.0