Releases: KSP-RO/RealFuels
Releases · KSP-RO/RealFuels
RealFuels v10.7.2
- Increased boiloff rate can be switched off by adding ferociousBoilOff = False to MFSSETTINGS (best use MM patch for that)
- PhysicsGlobal.conductionFactor can be compensated for by adding globalConductionCompensation = true to MFSSETTINGS (use at own risk)
- cryogenic outerInsulation improved to 0.0005 (previous value 0.01)
- All LOX tanks now assume stainless steel tanks, except the ServiceModule.
RealFuels v10.7.1
- Fixed bug where individual tank insulation/tank values weren't loading
in. - Increased heat leak flux based on part thermal mass (total) / part
thermal mass - resource mass. - Tweaked ServiceModule and Default tank insulation values. (service module insulation calculated assuming Inconel/Titanium + vacuum/vapor shielded tanks.)
RealFuels v10.7.0
- Revamped boiloff code for cryogenic propellants to be compatible with KSP 1.0.x thermodynamics
(tanks will be properly cooled by evaporation of boiled off resources) - For now, only LqdOxygen, LqdHydrogen, LqdMethane and LqdAmmonia use the new system. (others may be added if needed)
- Insulation can be either for the whole tank part or per each internal tank.
- Fix issue where TL was not being correctly reset on config change.
RealFuels v10.6.1
Changelog:
v10.6.1
- Fix throttling via
throttle
in CONFIG (minThrust was not being set properly). - Work around an ignition resource issue (due to, apparently, either a float precision issue or a bug in stock KSP code).
RealFuels v10.6
Changelog:
v10.6
- New throttling behavior. Old bugs with it were fixed, and now there is a proper delay while thrust builds up, when igniting a liquid engine. It will take about two seconds for an F-1 class engine to build up to full thrust. The rate can be tweaked, set throttleResponseRate in the ModuleEnginesRF (or in a CONFIG that's applied to one). By default when the current throttle is within 0.5% of the desired throttle, the engine clamps to the desired throttle. Further, when setting 0 throttle, the engine instantly shuts off (the latter will change, later). WORD TO THE WISE: Use launch clamps, and make sure your engines are at full thrust before disengaging the clamps!
- Fix for sometime "says stable but fails to ignite" issue. Supreme thanks for stratochief66 for figuring out where to look!
- Increase ullage acceleration threshold. Cryo stages will no longer keep themselves at Very Stable, but it won't take much thrust to ullage them.
- Add tanks for the other Ethanol resources.
RealFuels v10.5.1
- Fix an issue with CONFIG entryCost being lost.
RealFuels v10.5
Changelog:
v10.5
- Update to SolverEngines v1.9.
- Auto-remove Interstellar Fuel Switch or FS Fuel Switch modules on parts that have RF tank modules on them too.
- Add a new setting to disable natural diffusion when there is acceleration greater than (this threshold). Makes ullaging stages easier since only minimal acceleration is needed (it just can take a while).
- Fix some flameout issues (and the 'flameout' sound on load with a pressure-fed engine).
- Fix issue with a typo in ullage sim's rotation bit. Spinning axially will no longer cause ullage-outs so rapidly.
- Attempt to load/save 'ignited' property.
- Added other solid fuels to 'instant throttling' list.
- Tellion: more NF Propulsion support, MkIV support.
- Update engine/TL upgrade tracking to not keep the costs persistent (i.e. changing files no longer needs starting a new save).
- Support maxSubtraction for entryCostSubtractors, do all subtraction(s) before all multiplications.
- Update all heat animations on ModuleEnginesRF parts to use new animation module from SolverEngines.
- Fix a big bug with ignition in CONFIG nodes. Now tracked properly.
- Display pressure/ullage/ignitions info in GetInfo for ModuleEnginesRF and for MEC's alternate configs info text (if it differs from default config).
RealFuels v10.4.9
Changelog:
v10.4.9
- Hotfix for the hotfix.
- Don't load/save ullage sim data in editor.
- NOTE: You may have to detach and reattach your engines in saved craft. Also, action groups involving engines will need to be remade.
RealFuels v10.4.8
Changelog:
v10.4.8
- Hotfix for duplicated actions on engines (requires SolverEngines 1.7).
RealFuels v10.4.7
Changelog:
v10.4.7
- Tellion: add NF Spacecraft and Construction tank configs.
- Un-break the cost of CONFIG upgrades (and a bunch of other settings).