Skip to content

Releases: KSP-RO/RealFuels

RealFuels v10.7.2

10 Nov 05:41
Compare
Choose a tag to compare
  • Increased boiloff rate can be switched off by adding ferociousBoilOff = False to MFSSETTINGS (best use MM patch for that)
  • PhysicsGlobal.conductionFactor can be compensated for by adding globalConductionCompensation = true to MFSSETTINGS (use at own risk)
  • cryogenic outerInsulation improved to 0.0005 (previous value 0.01)
  • All LOX tanks now assume stainless steel tanks, except the ServiceModule.

RealFuels v10.7.1

07 Nov 19:54
Compare
Choose a tag to compare
  • Fixed bug where individual tank insulation/tank values weren't loading
    in.
  • Increased heat leak flux based on part thermal mass (total) / part
    thermal mass - resource mass.
  • Tweaked ServiceModule and Default tank insulation values. (service module insulation calculated assuming Inconel/Titanium + vacuum/vapor shielded tanks.)

RealFuels v10.7.0

24 Oct 22:24
Compare
Choose a tag to compare
  • Revamped boiloff code for cryogenic propellants to be compatible with KSP 1.0.x thermodynamics
    (tanks will be properly cooled by evaporation of boiled off resources)
  • For now, only LqdOxygen, LqdHydrogen, LqdMethane and LqdAmmonia use the new system. (others may be added if needed)
  • Insulation can be either for the whole tank part or per each internal tank.
  • Fix issue where TL was not being correctly reset on config change.

RealFuels v10.6.1

09 Sep 06:37
Compare
Choose a tag to compare

Changelog:
v10.6.1

  • Fix throttling via throttle in CONFIG (minThrust was not being set properly).
  • Work around an ignition resource issue (due to, apparently, either a float precision issue or a bug in stock KSP code).

RealFuels v10.6

27 Aug 06:14
Compare
Choose a tag to compare

Changelog:
v10.6

  • New throttling behavior. Old bugs with it were fixed, and now there is a proper delay while thrust builds up, when igniting a liquid engine. It will take about two seconds for an F-1 class engine to build up to full thrust. The rate can be tweaked, set throttleResponseRate in the ModuleEnginesRF (or in a CONFIG that's applied to one). By default when the current throttle is within 0.5% of the desired throttle, the engine clamps to the desired throttle. Further, when setting 0 throttle, the engine instantly shuts off (the latter will change, later). WORD TO THE WISE: Use launch clamps, and make sure your engines are at full thrust before disengaging the clamps!
  • Fix for sometime "says stable but fails to ignite" issue. Supreme thanks for stratochief66 for figuring out where to look!
  • Increase ullage acceleration threshold. Cryo stages will no longer keep themselves at Very Stable, but it won't take much thrust to ullage them.
  • Add tanks for the other Ethanol resources.

RealFuels v10.5.1

03 Aug 02:41
Compare
Choose a tag to compare
  • Fix an issue with CONFIG entryCost being lost.

RealFuels v10.5

29 Jul 23:37
Compare
Choose a tag to compare

Changelog:
v10.5

  • Update to SolverEngines v1.9.
  • Auto-remove Interstellar Fuel Switch or FS Fuel Switch modules on parts that have RF tank modules on them too.
  • Add a new setting to disable natural diffusion when there is acceleration greater than (this threshold). Makes ullaging stages easier since only minimal acceleration is needed (it just can take a while).
  • Fix some flameout issues (and the 'flameout' sound on load with a pressure-fed engine).
  • Fix issue with a typo in ullage sim's rotation bit. Spinning axially will no longer cause ullage-outs so rapidly.
  • Attempt to load/save 'ignited' property.
  • Added other solid fuels to 'instant throttling' list.
  • Tellion: more NF Propulsion support, MkIV support.
  • Update engine/TL upgrade tracking to not keep the costs persistent (i.e. changing files no longer needs starting a new save).
  • Support maxSubtraction for entryCostSubtractors, do all subtraction(s) before all multiplications.
  • Update all heat animations on ModuleEnginesRF parts to use new animation module from SolverEngines.
  • Fix a big bug with ignition in CONFIG nodes. Now tracked properly.
  • Display pressure/ullage/ignitions info in GetInfo for ModuleEnginesRF and for MEC's alternate configs info text (if it differs from default config).

RealFuels v10.4.9

21 Jul 07:57
Compare
Choose a tag to compare

Changelog:
v10.4.9

  • Hotfix for the hotfix.
  • Don't load/save ullage sim data in editor.
  • NOTE: You may have to detach and reattach your engines in saved craft. Also, action groups involving engines will need to be remade.

RealFuels v10.4.8

20 Jul 00:42
Compare
Choose a tag to compare

Changelog:
v10.4.8

  • Hotfix for duplicated actions on engines (requires SolverEngines 1.7).

RealFuels v10.4.7

17 Jul 05:22
Compare
Choose a tag to compare

Changelog:
v10.4.7

  • Tellion: add NF Spacecraft and Construction tank configs.
  • Un-break the cost of CONFIG upgrades (and a bunch of other settings).