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Edited grass project
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KarthikChandran303 committed Jan 16, 2024
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14 changes: 2 additions & 12 deletions content/project/grass-project/index.md
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placement: 2
preview_only: true

banner:
image: 'grass-height.png'
caption: 'Height texture overlayed on each shell'
---
{{< video src="grassvid.mp4" controls="yes" >}}

{{< video src="grass-breakdown.mp4" controls="yes" >}}
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Rendering grass is a topic that has always intrigued me. In the past, I've experimented with GPU instancing 3D grass blade meshes, used billboards, and explored Unity's built-in grass system for terrains. So when I came across Youtubers Acerola and Harry's videos on shell texturing and learned that a friend needed a lightweight solution for stylized grass in his game, it only made sense that I try using shell texturing to render some grass! I was pleasantly surprised with the results. I learned that it is possible to fabricate dense grass fields from simple textures. While there are certainly trade-offs to using this technique, such as overdraw, visual artifacts, and scalability, if used correctly, one can leverage their artistic vision to create optimized grass fairly quickly. Below is a brief breakdown of the steps to achieve shell-textured grass.

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{{< video src="grass-breakdown.mp4" controls="yes" >}}

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