Forked from the amazingly popular original FFImageLoading Library, this Compat version FFImageLoading.Compat aims to ease your migration from Xamarin.Forms to .NET MAUI with a compatible implementation to get you up and running without rewriting the parts of your app that relied on the original library.
This Maui version which merges all Transformations & SVG library parts into ONE and is migrated from FFImageLoading.Compat aims to fix some critical bugs and gives you a place to submit Maui releated issues.
- [Fixed in 1.0.1][iOS] App Reloading Bug. (When a page contains a CachedImage which use local image file as LoadingPlaceholder, after tombstone the app to background and then recover it to forground, the app will be reloaded to the home page)
- [Fixed in 1.0.3][iOS] Google webp format image support. (It works in Xamarin.Forms version, but not in FFImageLoading.Compat)
- [Fixed in 1.0.7][Windows] Local images files will not show on Windows.
Thanks to the Original Authors: Daniel Luberda, Fabien Molinet & Redth.
- Install NuGet package: FFImageLoading.Maui
- Add
.UseFFImageLoading()
to your MAUI app builder.
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.UseFFImageLoading()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
});
return builder.Build();
}
}
- Add
xmlns:ffimageloading="clr-namespace:FFImageLoading.Maui;assembly=FFImageLoading.Maui"
to your MAUI Xaml page references. - Add
<ffimageloading:CachedImage Source="xxx.jpg"></ffimageloading:CachedImage>
to display image.
- Android
- iOS
- MacCatalyst
- Windows
- .NET MAUI (iOS, MacCatalyst, Android, Windows) support
- Configurable disk and memory caching
- Multiple image views using the same image source (url, path, resource) will use only one bitmap which is cached in memory (less memory usage)
- Deduplication of similar download/load requests. (If 100 similar requests arrive at same time then one real loading will be performed while 99 others will wait).
- Error and loading placeholders support
- Images can be automatically downsampled to specified size (less memory usage)
- Fluent API which is inspired by Picasso naming
- SVG / WebP / GIF support
- Image loading Fade-In animations support
- Can retry image downloads (RetryCount, RetryDelay)
- Android bitmap optimization. Saves 50% of memory by trying not to use transparency channel when possible.
- Transformations support
- BlurredTransformation
- CircleTransformation, RoundedTransformation, CornersTransformation, CropTransformation
- ColorSpaceTransformation, GrayscaleTransformation, SepiaTransformation, TintTransformation
- FlipTransformation, RotateTransformation
- Supports custom transformations (native platform
ITransformation
implementations)
[Xamarin]https://github.com/luberda-molinet/FFImageLoading
[Maui]https://github.com/Redth/FFImageLoading.Compat
1.Fix AspectFill images with an implicit height (Thanks PR by https://github.com/brendan-holly-modea)
1.Use Svg.Skia instead of custom code. (Thanks PR by https://github.com/PavloLukianets)
2.Fix Android MemoryCache re-creation issue. (Thanks PR by https://github.com/MichaelFrenkel)
3.Fixed NRE on ImageService caused before ready. (Thanks PR by https://github.com/NishiokaTakeo)
4.Fixed Local images files will not show on Windows. (Thanks Reported by https://github.com/Inrego)
5.Fixed AspectFill not working on Android for CachedImage control. (Thanks Reported by https://github.com/brendan-holly-modea)
6.Add Sample.Win project file.
1.Add .NET 8 support.
1.Fix Webp image not showing Bug.
1.Fix App Reloading Bug.