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feat: localization
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KawaiiZapic committed Sep 25, 2024
1 parent 3ade649 commit 842af5c
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Showing 7 changed files with 264 additions and 46 deletions.
2 changes: 1 addition & 1 deletion PTSteamLauncher.sln
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Expand Up @@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35201.131
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PTSteamLauncher", "PTSteamLauncher\PTSteamLauncher.csproj", "{7C774FAC-91F6-436B-B398-DDF5E21F2EDD}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PTSteamLauncher", "PTSteamLauncher\PTSteamLauncher.csproj", "{7C774FAC-91F6-436B-B398-DDF5E21F2EDD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Expand Up @@ -117,13 +117,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="action_options" xml:space="preserve">
<value>Open Game Config</value>
</data>
<data name="action_play" xml:space="preserve">
<value>Play</value>
</data>
<data name="game_description" xml:space="preserve">
<value>Steam Game</value>
</data>
<data name="initialization_failed_title" xml:space="preserve">
<value>Steam Launcher can't be initialized</value>
</data>
<data name="plugin_description" xml:space="preserve">
<value>SteamLauncher plugin</value>
<value>Launch your steam games.</value>
</data>
<data name="plugin_name" xml:space="preserve">
<value>SteamLauncher</value>
<value>Steam Launcher</value>
</data>
<data name="steam_not_found_title" xml:space="preserve">
<value>Can't find Steam</value>
</data>
<data name="plugin_setting" xml:space="preserve">
<value>SteamLauncher settings</value>
<data name="steam_not_found_description" xml:space="preserve">
<value>Try re-install Steam by official installer.</value>
</data>
</root>
144 changes: 144 additions & 0 deletions PTSteamLauncher/Localizations/Resource.zh-CN.resx
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@@ -0,0 +1,144 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="action_options" xml:space="preserve">
<value>打开游戏设置</value>
</data>
<data name="action_play" xml:space="preserve">
<value>启动</value>
</data>
<data name="game_description" xml:space="preserve">
<value>Steam 游戏</value>
</data>
<data name="initialization_failed_title" xml:space="preserve">
<value>Steam Launcher 无法初始化</value>
</data>
<data name="plugin_description" xml:space="preserve">
<value>启动安装的 Steam 游戏</value>
</data>
<data name="plugin_name" xml:space="preserve">
<value>Steam Launcher</value>
</data>
<data name="steam_not_found_title" xml:space="preserve">
<value>找不到 Steam</value>
</data>
<data name="steam_not_found_description" xml:space="preserve">
<value>尝试用官方安装包重新安装Steam</value>
</data>
</root>
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