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Undo write causing map tile glitch in EP area (#9)
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cassidoxa authored and KevinCathcart committed Aug 29, 2019
1 parent ab99e8c commit 0a759f1
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions Rom.py
Original file line number Diff line number Diff line change
Expand Up @@ -1403,8 +1403,6 @@ def set_inverted_mode(world, rom):
rom.write_int16s(snes_to_pc(0x02E849), [0x0043, 0x0056, 0x0058, 0x006C, 0x006F, 0x0070, 0x007B, 0x007F, 0x001B]) # dw flute
rom.write_int16(snes_to_pc(0x02E8D5), 0x07C8)
rom.write_int16(snes_to_pc(0x02E8F7), 0x01F8)
rom.write_byte(0x7A943, 0xF0)
rom.write_byte(0x7A96D, 0xD0)
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
# the following bytes should only be written in vanilla
# or they'll overwrite the randomizer's shuffles
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