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Add tests for gl.readPixels(), gl.texImage2D() and gl.texSubImage2D()…
… from Wasm Memories of 4GB and 16GB in size. (#3592)
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--min-version 2.0.1 readpixels-16gb-wasm-memory.html | ||
--min-version 2.0.1 readpixels-4gb-wasm-memory.html | ||
--min-version 2.0.1 teximage2d-16gb-wasm-memory.html | ||
--min-version 2.0.1 teximage2d-4gb-wasm-memory.html | ||
--min-version 2.0.1 texsubimage2d-16gb-wasm-memory.html | ||
--min-version 2.0.1 texsubimage2d-4gb-wasm-memory.html |
51 changes: 51 additions & 0 deletions
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sdk/tests/conformance2/wasm/readpixels-16gb-wasm-memory.html
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<!-- | ||
Copyright (c) 2023 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>gl.readPixels() test to Wasm Memory 16GB in size.</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"> </script> | ||
</head> | ||
<body> | ||
<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description(document.title); | ||
debug(""); | ||
debug("Tests that gl.readPixels() can be called on WebAssembly Memory of 16GB in size."); | ||
debug(""); | ||
let wtu = WebGLTestUtils; | ||
let gl = wtu.create3DContext("canvas"); | ||
|
||
const PAGE = 65536; | ||
const SIZE = 16*1024*1024*1024; | ||
let view = new Uint8Array(new WebAssembly.Memory({ index: 'i64', initial: SIZE/PAGE }).buffer); | ||
|
||
// Clear the canvas to a specific color | ||
const expectedColor = [42, 84, 128, 255]; | ||
gl.clearColor(expectedColor[0]/255.0, expectedColor[1]/255.0, expectedColor[2]/255.0, expectedColor[3]/255.0); | ||
gl.clear(gl.COLOR_BUFFER_BIT); | ||
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||
// Test that gl.readPixels() can be called with a high offset to Memory | ||
const offset = SIZE - 4; | ||
view.set([0,0,0,0], offset); // For good measure, clear data at offset before reading | ||
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, view, offset); | ||
wtu.glErrorShouldBe(gl, gl.NO_ERROR); | ||
let obtainedColor = view.subarray(offset, offset+4); | ||
shouldBe('obtainedColor[0]', 'expectedColor[0]'); | ||
shouldBe('obtainedColor[1]', 'expectedColor[1]'); | ||
shouldBe('obtainedColor[2]', 'expectedColor[2]'); | ||
shouldBe('obtainedColor[3]', 'expectedColor[3]'); | ||
var successfullyParsed = true; | ||
</script> | ||
<script src="../../js/js-test-post.js"></script> | ||
</body> | ||
</html> |
50 changes: 50 additions & 0 deletions
50
sdk/tests/conformance2/wasm/readpixels-4gb-wasm-memory.html
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<!-- | ||
Copyright (c) 2023 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>gl.readPixels() test to Wasm Memory 4GB in size.</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"> </script> | ||
</head> | ||
<body> | ||
<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description(document.title); | ||
debug("Tests that gl.readPixels() can be called on WebAssembly Memory of 4GB in size."); | ||
debug(""); | ||
let wtu = WebGLTestUtils; | ||
let gl = wtu.create3DContext("canvas"); | ||
|
||
const PAGE = 65536; | ||
const SIZE = 4*1024*1024*1024 - PAGE; // when uint32_t size is max, we can only reach one page short of full 4GB | ||
let view = new Uint8Array(new WebAssembly.Memory({ initial: SIZE/PAGE }).buffer); | ||
|
||
// Clear the canvas to a specific color | ||
const expectedColor = [42, 84, 128, 255]; | ||
gl.clearColor(expectedColor[0]/255.0, expectedColor[1]/255.0, expectedColor[2]/255.0, expectedColor[3]/255.0); | ||
gl.clear(gl.COLOR_BUFFER_BIT); | ||
|
||
// Test that gl.readPixels() can be called with a high offset to Memory | ||
const offset = SIZE - 4; | ||
view.set([0,0,0,0], offset); // For good measure, clear data at offset before reading | ||
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, view, offset); | ||
wtu.glErrorShouldBe(gl, gl.NO_ERROR); | ||
let obtainedColor = view.subarray(offset, offset+4); | ||
shouldBe('obtainedColor[0]', 'expectedColor[0]'); | ||
shouldBe('obtainedColor[1]', 'expectedColor[1]'); | ||
shouldBe('obtainedColor[2]', 'expectedColor[2]'); | ||
shouldBe('obtainedColor[3]', 'expectedColor[3]'); | ||
var successfullyParsed = true; | ||
</script> | ||
<script src="../../js/js-test-post.js"></script> | ||
</body> | ||
</html> |
85 changes: 85 additions & 0 deletions
85
sdk/tests/conformance2/wasm/teximage2d-16gb-wasm-memory.html
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@@ -0,0 +1,85 @@ | ||
<!-- | ||
Copyright (c) 2023 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>gl.texImage2D() test to Wasm Memory 16GB in size.</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"> </script> | ||
</head> | ||
<body> | ||
<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description(document.title); | ||
debug("Tests that gl.texImage2D() can be called on WebAssembly Memory 16GB in size."); | ||
debug(""); | ||
let wtu = WebGLTestUtils; | ||
var gl = wtu.create3DContext("canvas"); | ||
|
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const PAGE = 65536; | ||
const SIZE = 16*1024*1024*1024; | ||
let view = new Uint8Array(new WebAssembly.Memory({ index: 'i64', initial: SIZE/PAGE }).buffer); | ||
|
||
function compileShader(type, src) { | ||
let shader = gl.createShader(type); | ||
gl.shaderSource(shader, src); | ||
gl.compileShader(shader); | ||
let log = gl.getShaderInfoLog(shader); | ||
if (log) debug(log); | ||
return shader; | ||
} | ||
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function createProgram(vs, fs) { | ||
let program = gl.createProgram(); | ||
gl.attachShader(program, vs); | ||
gl.attachShader(program, fs); | ||
gl.bindAttribLocation(program, 0, 'pos'); | ||
gl.linkProgram(program); | ||
gl.useProgram(program); | ||
return program; | ||
} | ||
|
||
let program = createProgram( | ||
compileShader(gl.VERTEX_SHADER, ` | ||
varying vec2 uv; | ||
attribute vec2 pos; | ||
void main() { uv = pos; gl_Position = vec4(pos*2.0-vec2(1.0,1.0),0,1); }`), | ||
compileShader(gl.FRAGMENT_SHADER, ` | ||
precision lowp float; | ||
uniform sampler2D tex; | ||
varying vec2 uv; | ||
void main() { gl_FragColor = texture2D(tex,uv); }`)); | ||
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gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | ||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), gl.STATIC_DRAW); | ||
gl.vertexAttribPointer(0, 2, gl.FLOAT, gl.FALSE, 0, 0); | ||
gl.enableVertexAttribArray(0); | ||
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let texture = gl.createTexture(); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
|
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// Test uploading an image | ||
const expectedColor = [42, 84, 128, 255]; | ||
const offset = SIZE - 4; | ||
view.set(expectedColor, offset); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, view, offset); | ||
wtu.glErrorShouldBe(gl, gl.NO_ERROR); | ||
|
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// Test rendering with that image | ||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); | ||
|
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// Verify that we rendered what we expected | ||
wtu.checkCanvasRect(gl, 0, 0, 1, 1, expectedColor, "texImage2D produced expected color"); | ||
var successfullyParsed = true; | ||
</script> | ||
<script src="../../js/js-test-post.js"></script> | ||
</body> | ||
</html> |
85 changes: 85 additions & 0 deletions
85
sdk/tests/conformance2/wasm/teximage2d-4gb-wasm-memory.html
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@@ -0,0 +1,85 @@ | ||
<!-- | ||
Copyright (c) 2023 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>gl.texImage2D() test to Wasm Memory 4GB in size.</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"> </script> | ||
</head> | ||
<body> | ||
<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description(document.title); | ||
debug("Tests that gl.texImage2D() can be called on WebAssembly Memory 4GB in size."); | ||
debug(""); | ||
let wtu = WebGLTestUtils; | ||
var gl = wtu.create3DContext("canvas"); | ||
|
||
const PAGE = 65536; | ||
const SIZE = 4*1024*1024*1024 - PAGE; // when uint32_t size is max, we can only reach one page short of full 4GB | ||
let view = new Uint8Array(new WebAssembly.Memory({ initial: SIZE/PAGE }).buffer); | ||
|
||
function compileShader(type, src) { | ||
let shader = gl.createShader(type); | ||
gl.shaderSource(shader, src); | ||
gl.compileShader(shader); | ||
let log = gl.getShaderInfoLog(shader); | ||
if (log) debug(log); | ||
return shader; | ||
} | ||
|
||
function createProgram(vs, fs) { | ||
let program = gl.createProgram(); | ||
gl.attachShader(program, vs); | ||
gl.attachShader(program, fs); | ||
gl.bindAttribLocation(program, 0, 'pos'); | ||
gl.linkProgram(program); | ||
gl.useProgram(program); | ||
return program; | ||
} | ||
|
||
let program = createProgram( | ||
compileShader(gl.VERTEX_SHADER, ` | ||
varying vec2 uv; | ||
attribute vec2 pos; | ||
void main() { uv = pos; gl_Position = vec4(pos*2.0-vec2(1.0,1.0),0,1); }`), | ||
compileShader(gl.FRAGMENT_SHADER, ` | ||
precision lowp float; | ||
uniform sampler2D tex; | ||
varying vec2 uv; | ||
void main() { gl_FragColor = texture2D(tex,uv); }`)); | ||
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gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | ||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), gl.STATIC_DRAW); | ||
gl.vertexAttribPointer(0, 2, gl.FLOAT, gl.FALSE, 0, 0); | ||
gl.enableVertexAttribArray(0); | ||
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let texture = gl.createTexture(); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
|
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// Test uploading an image | ||
const expectedColor = [42, 84, 128, 255]; | ||
const offset = SIZE - 4; | ||
view.set(expectedColor, offset); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, view, offset); | ||
wtu.glErrorShouldBe(gl, gl.NO_ERROR); | ||
|
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// Test rendering with that image | ||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); | ||
|
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// Verify that we rendered what we expected | ||
wtu.checkCanvasRect(gl, 0, 0, 1, 1, expectedColor, "texImage2D produced expected color"); | ||
var successfullyParsed = true; | ||
</script> | ||
<script src="../../js/js-test-post.js"></script> | ||
</body> | ||
</html> |
86 changes: 86 additions & 0 deletions
86
sdk/tests/conformance2/wasm/texsubimage2d-16gb-wasm-memory.html
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,86 @@ | ||
<!-- | ||
Copyright (c) 2023 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>gl.texSubImage2D() test to Wasm Memory 16GB in size.</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"> </script> | ||
</head> | ||
<body> | ||
<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description(document.title); | ||
debug("Tests that gl.texSubImage2D() can be called on WebAssembly Memory 16GB in size."); | ||
debug(""); | ||
let wtu = WebGLTestUtils; | ||
var gl = wtu.create3DContext("canvas"); | ||
|
||
const PAGE = 65536; | ||
const SIZE = 16*1024*1024*1024; | ||
let view = new Uint8Array(new WebAssembly.Memory({ index: 'i64', initial: SIZE/PAGE }).buffer); | ||
|
||
function compileShader(type, src) { | ||
let shader = gl.createShader(type); | ||
gl.shaderSource(shader, src); | ||
gl.compileShader(shader); | ||
let log = gl.getShaderInfoLog(shader); | ||
if (log) debug(log); | ||
return shader; | ||
} | ||
|
||
function createProgram(vs, fs) { | ||
let program = gl.createProgram(); | ||
gl.attachShader(program, vs); | ||
gl.attachShader(program, fs); | ||
gl.bindAttribLocation(program, 0, 'pos'); | ||
gl.linkProgram(program); | ||
gl.useProgram(program); | ||
return program; | ||
} | ||
|
||
let program = createProgram( | ||
compileShader(gl.VERTEX_SHADER, ` | ||
varying vec2 uv; | ||
attribute vec2 pos; | ||
void main() { uv = pos; gl_Position = vec4(pos*2.0-vec2(1.0,1.0),0,1); }`), | ||
compileShader(gl.FRAGMENT_SHADER, ` | ||
precision lowp float; | ||
uniform sampler2D tex; | ||
varying vec2 uv; | ||
void main() { gl_FragColor = texture2D(tex,uv); }`)); | ||
|
||
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | ||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), gl.STATIC_DRAW); | ||
gl.vertexAttribPointer(0, 2, gl.FLOAT, gl.FALSE, 0, 0); | ||
gl.enableVertexAttribArray(0); | ||
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||
let texture = gl.createTexture(); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
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// Test uploading an image | ||
const expectedColor = [42, 84, 128, 255]; | ||
const offset = SIZE - 4; | ||
view.set(expectedColor, offset); | ||
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, 1, 1); | ||
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, view, offset); | ||
wtu.glErrorShouldBe(gl, gl.NO_ERROR); | ||
|
||
// Test rendering with that image | ||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); | ||
|
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// Verify that we rendered what we expected | ||
wtu.checkCanvasRect(gl, 0, 0, 1, 1, expectedColor, "texSubImage2D produced expected color"); | ||
var successfullyParsed = true; | ||
</script> | ||
<script src="../../js/js-test-post.js"></script> | ||
</body> | ||
</html> |
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