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WebGLObject creation is now infallible, and starts Lost iff context L…
…ost. (#3642) * WebGLObject creation is infallible, and starts Lost iff context Lost. * Object creation in extensions made infallible. * Update tests: Infallible object creation. * Test isObject() functions; Fix context-lost-worker choice of testFailed/testPassed * isObject(x) -> true only after bindObject(x).
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