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build(cmake): add prep/init.cmake (LizardByte#2375)
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Co-authored-by: James Le Cuirot <[email protected]>
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2 people authored and KuleRucket committed Jun 6, 2024
1 parent 1f79613 commit 184d191
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Showing 4 changed files with 12 additions and 6 deletions.
3 changes: 3 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,9 @@ include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)
# cmake build flags
include(${CMAKE_MODULE_PATH}/prep/options.cmake)

# initial prep
include(${CMAKE_MODULE_PATH}/prep/init.cmake)

# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.
include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)

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4 changes: 0 additions & 4 deletions cmake/compile_definitions/linux.cmake
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Expand Up @@ -8,10 +8,6 @@ if(${SUNSHINE_BUILD_APPIMAGE})
string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
endif()

if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()

# cuda
set(CUDA_FOUND OFF)
if(${SUNSHINE_ENABLE_CUDA})
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9 changes: 9 additions & 0 deletions cmake/prep/init.cmake
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@@ -0,0 +1,9 @@
if (WIN32)
elseif (APPLE)
elseif (UNIX)
include(GNUInstallDirs)

if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()
endif ()
2 changes: 0 additions & 2 deletions cmake/prep/special_package_configuration.cmake
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Expand Up @@ -6,8 +6,6 @@ if (APPLE)
configure_file(packaging/macos/sunshine.rb sunshine.rb @ONLY)
endif()
elseif (UNIX)
include(GNUInstallDirs) # this needs to be included prior to configuring the desktop files

# configure the .desktop file
if(${SUNSHINE_BUILD_APPIMAGE})
configure_file(packaging/linux/AppImage/sunshine.desktop sunshine.desktop @ONLY)
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