Skip to content

Commit

Permalink
sweet unitymol r676beta - paper accepted un Glycobiology
Browse files Browse the repository at this point in the history
  • Loading branch information
bam93 committed Dec 9, 2014
1 parent 963cdbd commit f12b5ec
Show file tree
Hide file tree
Showing 303 changed files with 68,673 additions and 0 deletions.
4 changes: 4 additions & 0 deletions Assets/Fonts.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Fonts/ArialDyn.ttf
Binary file not shown.
16 changes: 16 additions & 0 deletions Assets/Fonts/ArialDyn.ttf.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

40 changes: 40 additions & 0 deletions Assets/Marcs_Assets/Image Based/ImageEffectBase2.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
using UnityEngine;

[RequireComponent (typeof(Camera))]
[AddComponentMenu("")]
public class ImageEffectBase2 : MonoBehaviour {
/// Provides a shader property that is set in the inspector
/// and a material instantiated from the shader
public Shader shader;
private Material m_Material;

protected void Start ()
{
// Disable if we don't support image effects
if (!SystemInfo.supportsImageEffects) {
enabled = false;
return;
}

// Disable the image effect if the shader can't
// run on the users graphics card
if (!shader || !shader.isSupported)
enabled = false;
}

protected Material material {
get {
if (m_Material == null) {
m_Material = new Material (shader);
m_Material.hideFlags = HideFlags.HideAndDontSave;
}
return m_Material;
}
}

protected void OnDisable() {
if( m_Material ) {
DestroyImmediate( m_Material );
}
}
}
7 changes: 7 additions & 0 deletions Assets/Marcs_Assets/Image Based/ImageEffectBase2.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

181 changes: 181 additions & 0 deletions Assets/Marcs_Assets/Image Based/ImageEffects2.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,181 @@
using UnityEngine;

/// Blending modes use by the ImageEffects2.Blit functions.
public enum BlendMode {
Copy,
Multiply,
MultiplyDouble,
Add,
AddSmoooth,
Blend
}

/// A Utility class for performing various image based rendering tasks.
[AddComponentMenu("")]
public class ImageEffects2 {
static Material[] m_BlitMaterials = {null, null, null, null, null, null};

static public Material GetBlitMaterial (BlendMode mode) {
int index = (int)mode;

if (m_BlitMaterials[index] != null)
return m_BlitMaterials[index];

// Blit Copy Material
m_BlitMaterials[0] = new Material (
"Shader \"BlitCopy\" {\n" +
" SubShader { Pass {\n" +
" ZTest Always Cull Off ZWrite Off Fog { Mode Off }\n" +
" SetTexture [__RenderTex] { combine texture}" +
" }}\n" +
"Fallback Off }"
);
// Blit Multiply
m_BlitMaterials[1] = new Material (
"Shader \"BlitMultiply\" {\n" +
" SubShader { Pass {\n" +
" Blend DstColor Zero\n" +
" ZTest Always Cull Off ZWrite Off Fog { Mode Off }\n" +
" SetTexture [__RenderTex] { combine texture }" +
" }}\n" +
"Fallback Off }"
);
// Blit Multiply 2X
m_BlitMaterials[2] = new Material (
"Shader \"BlitMultiplyDouble\" {\n" +
" SubShader { Pass {\n" +
" Blend DstColor SrcColor\n" +
" ZTest Always Cull Off ZWrite Off Fog { Mode Off }\n" +
" SetTexture [__RenderTex] { combine texture }" +
" }}\n" +
"Fallback Off }"
);
// Blit Add
m_BlitMaterials[3] = new Material (
"Shader \"BlitAdd\" {\n" +
" SubShader { Pass {\n" +
" Blend One One\n" +
" ZTest Always Cull Off ZWrite Off Fog { Mode Off }\n" +
" SetTexture [__RenderTex] { combine texture }" +
" }}\n" +
"Fallback Off }"
);
// Blit AddSmooth
m_BlitMaterials[4] = new Material (
"Shader \"BlitAddSmooth\" {\n" +
" SubShader { Pass {\n" +
" Blend OneMinusDstColor One\n" +
" ZTest Always Cull Off ZWrite Off Fog { Mode Off }\n" +
" SetTexture [__RenderTex] { combine texture }" +
" }}\n" +
"Fallback Off }"
);
// Blit Blend
m_BlitMaterials[5] = new Material (
"Shader \"BlitBlend\" {\n" +
" SubShader { Pass {\n" +
" Blend SrcAlpha OneMinusSrcAlpha\n" +
" ZTest Always Cull Off ZWrite Off Fog { Mode Off }\n" +
" SetTexture [__RenderTex] { combine texture }" +
" }}\n" +
"Fallback Off }"
);
for( int i = 0; i < m_BlitMaterials.Length; ++i ) {
m_BlitMaterials[i].hideFlags = HideFlags.HideAndDontSave;
m_BlitMaterials[i].shader.hideFlags = HideFlags.HideAndDontSave;
}
return m_BlitMaterials[index];
}


/// Copies one render texture onto another.
/// This function copies /source/ onto /dest/, optionally using a custom blend mode.
/// If /blendMode/ is left out, the default operation is simply to copy one texture on to another.
/// This function will copy the whole source texture on to the whole destination texture. If the sizes differ,
/// the image in the source texture will get stretched to fit.
/// The source and destination textures cannot be the same.
public static void Blit (RenderTexture source, RenderTexture dest, BlendMode blendMode) {
Blit (source, new Rect (0,0,1,1), dest, new Rect (0,0,1,1), blendMode);
}
public static void Blit (RenderTexture source, RenderTexture dest) {
Blit (source, dest, BlendMode.Copy);
}

/// Copies one render texture onto another.
public static void Blit (RenderTexture source, Rect sourceRect, RenderTexture dest, Rect destRect, BlendMode blendMode) {
// Make the destination texture the target for all rendering
RenderTexture.active = dest;
// Assign the source texture to a property from a shader
source.SetGlobalShaderProperty ("__RenderTex");
bool invertY = source.texelSize.y < 0.0f;
// Set up the simple Matrix
GL.PushMatrix ();
GL.LoadOrtho ();
Material blitMaterial = GetBlitMaterial(blendMode);
for (int i = 0; i < blitMaterial.passCount; i++) {
blitMaterial.SetPass (i);
DrawQuad(invertY);
}
GL.PopMatrix ();
}

public static void BlitWithMaterial (Material material, RenderTexture source, RenderTexture destination)
{
Graphics.Blit (source, destination, material);
}


public static void RenderDistortion (Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
{
bool invertY = source.texelSize.y < 0.0f;
if (invertY) {
center.y = 1.0f-center.y;
angle = -angle;
}

Matrix4x4 rotationMatrix = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 0, angle), Vector3.one);

material.SetMatrix("_RotationMatrix", rotationMatrix);
material.SetVector("_CenterRadius", new Vector4(center.x,center.y,radius.x,radius.y) );
material.SetFloat("_Angle", angle * Mathf.Deg2Rad);

Graphics.Blit (source, destination, material);
}


public static void DrawQuad(bool invertY)
{
GL.Begin (GL.QUADS);
float y1, y2;
if (invertY) {
y1 = 1.0f; y2 = 0.0f;
} else {
y1 = 0.0f; y2 = 1.0f;
}
GL.TexCoord2( 0.0f, y1 ); GL.Vertex3( 0.0f, 0.0f, 0.1f );
GL.TexCoord2( 1.0f, y1 ); GL.Vertex3( 1.0f, 0.0f, 0.1f );
GL.TexCoord2( 1.0f, y2 ); GL.Vertex3( 1.0f, 1.0f, 0.1f );
GL.TexCoord2( 0.0f, y2 ); GL.Vertex3( 0.0f, 1.0f, 0.1f );
GL.End();
}

public static void DrawGrid (int xSize, int ySize)
{
GL.Begin (GL.QUADS);

float xDelta = 1.0F / xSize;
float yDelta = 1.0F / ySize;

for (int y=0;y<xSize;y++)
{
for (int x=0;x<ySize;x++)
{
GL.TexCoord2 ((x+0) * xDelta, (y+0) * yDelta); GL.Vertex3 ((x+0) * xDelta, (y+0) * yDelta, 0.1f);
GL.TexCoord2 ((x+1) * xDelta, (y+0) * yDelta); GL.Vertex3 ((x+1) * xDelta, (y+0) * yDelta, 0.1f);
GL.TexCoord2 ((x+1) * xDelta, (y+1) * yDelta); GL.Vertex3 ((x+1) * xDelta, (y+1) * yDelta, 0.1f);
GL.TexCoord2 ((x+0) * xDelta, (y+1) * yDelta); GL.Vertex3 ((x+0) * xDelta, (y+1) * yDelta, 0.1f);
}
}
GL.End();
}
}
7 changes: 7 additions & 0 deletions Assets/Marcs_Assets/Image Based/ImageEffects2.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

4 changes: 4 additions & 0 deletions Assets/Marcs_Skyboxes/Sky Sphere.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

4 changes: 4 additions & 0 deletions Assets/Marcs_Skyboxes/Sky Sphere/Materials.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file not shown.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading

0 comments on commit f12b5ec

Please sign in to comment.