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LWJGL CI configuration
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Spasi committed Sep 25, 2024
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1 change: 1 addition & 0 deletions .gitattributes
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* -text
66 changes: 0 additions & 66 deletions .github/workflows/autoroll.yml

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299 changes: 299 additions & 0 deletions .github/workflows/lwjgl.yml
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name: LWJGL Build

on:
workflow_dispatch:
push:
branches:
- main

env:
AWS_DEFAULT_REGION: us-east-1
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
S3_PARAMS: --cache-control "public,must-revalidate,proxy-revalidate,max-age=0"
CMAKE_BUILD_PARALLEL_LEVEL: 4
SHADERC_PARAMS: -DSHADERC_SKIP_INSTALL=ON -DSHADERC_SKIP_TESTS=ON

jobs:
linux:
name: Linux
runs-on: ubuntu-latest
container:
image: centos:7
strategy:
fail-fast: false
matrix:
ARCH: [x64]
include:
- ARCH: x64
defaults:
run:
shell: bash
env:
ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION: true
steps:
- name: Upgrade git
run: |
sed -i \
-e 's/^mirrorlist/#mirrorlist/' \
-e 's/^#baseurl/baseurl/' \
-e 's/mirror\.centos\.org/vault.centos.org/' \
/etc/yum.repos.d/*.repo
yum -y install https://packages.endpointdev.com/rhel/7/os/x86_64/endpoint-repo.x86_64.rpm
yum -y install git
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Configure yum
run: |
yum -y install epel-release
yum -y update
- name: Install build dependencies
run: |
yum -y install centos-release-scl
sed -i \
-e 's/^mirrorlist/#mirrorlist/' \
-e 's/^#baseurl/baseurl/' \
-e 's/^# baseurl/baseurl/' \
-e 's/mirror\.centos\.org/vault.centos.org/' \
/etc/yum.repos.d/CentOS-SCLo-scl*.repo
yum -y install devtoolset-11-gcc-c++
yum -y install python3 cmake3 awscli
- name: Install dependencies
run: python3 utils/git-sync-deps
- name: Configure build
run: |
source scl_source enable devtoolset-11 || true
cmake3 -B build $SHADERC_PARAMS -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0"
- name: Build
run: |
source scl_source enable devtoolset-11 || true
cmake3 --build build
strip build/libshaderc/libshaderc_shared.so
- name: Upload artifact
run: aws s3 cp build/libshaderc/libshaderc_shared.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libshaderc.so ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git config --global --add safe.directory $PWD
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.so.git
aws s3 cp libshaderc.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
linux-cross:
name: Linux Cross
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
ARCH: [arm32, arm64, ppc64le, riscv64]
include:
# -----
- ARCH: arm32
CROSS_ARCH: armhf
TRIPLET: arm-linux-gnueabihf
CMAKE_FLAGS:
# -----
- ARCH: arm64
CROSS_ARCH: arm64
TRIPLET: aarch64-linux-gnu
CMAKE_FLAGS:
# ----
- ARCH: ppc64le
CROSS_ARCH: ppc64el
TRIPLET: powerpc64le-linux-gnu
CMAKE_FLAGS:
# -----
- ARCH: riscv64
CROSS_ARCH: riscv64
TRIPLET: riscv64-linux-gnu
# Some weirdness with atomics
CMAKE_FLAGS: LDFLAGS=-pthread
defaults:
run:
shell: bash
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Install dependencies
run: |
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq update
DEBIAN_FRONTEND=noninteractive sudo apt-get -yq install awscli cmake gcc-${{matrix.TRIPLET}} g++-${{matrix.TRIPLET}} libc6-dev-${{matrix.CROSS_ARCH}}-cross
python3 utils/git-sync-deps
- name: Configure build
run: CC=${{matrix.TRIPLET}}-gcc CXX=${{matrix.TRIPLET}}-g++ ${{matrix.CMAKE_FLAGS}} cmake -B build $SHADERC_PARAMS -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0"
- name: Build
run: |
cmake --build build
${{matrix.TRIPLET}}-strip build/libshaderc/libshaderc_shared.so
- name: Upload artifact
run: aws s3 cp build/libshaderc/libshaderc_shared.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libshaderc.so ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git config --global --add safe.directory $(pwd)
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.so.git
aws s3 cp libshaderc.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
# linux-cross:
# name: Linux Cross
# runs-on: ubuntu-latest
# container:
# image: ${{matrix.CONTAINER}}
# strategy:
# fail-fast: false
# matrix:
# ARCH: [arm32, arm64, ppc64le, riscv64]
# include:
# # -----
# - ARCH: arm32
# CROSS_ARCH: armhf
# CONTAINER: ubuntu:20.04
# TRIPLET: arm-linux-gnueabihf
# # -----
# - ARCH: arm64
# CROSS_ARCH: arm64
# CONTAINER: ubuntu:20.04
# TRIPLET: aarch64-linux-gnu
# # ----
# - ARCH: ppc64le
# CROSS_ARCH: ppc64el
# CONTAINER: ubuntu:20.04
# TRIPLET: powerpc64le-linux-gnu
# # -----
# - ARCH: riscv64
# CROSS_ARCH: riscv64
# CONTAINER: ubuntu:20.04
# TRIPLET: riscv64-linux-gnu
# defaults:
# run:
# shell: bash
# steps:
# - name: Upgrade git
# run: |
# apt-get -y update
# apt-get -y install software-properties-common wget
# apt-get -y install --reinstall ca-certificates
# apt-get -y update
# apt-get -y upgrade
# wget https://apt.kitware.com/keys/kitware-archive-latest.asc
# apt-key add kitware-archive-latest.asc
# add-apt-repository -y 'deb https://apt.kitware.com/ubuntu/ bionic main'
# add-apt-repository -y ppa:git-core/ppa
# apt-get -y update
# DEBIAN_FRONTEND=noninteractive apt-get -yq install awscli git
# - uses: actions/checkout@v3
# with:
# fetch-depth: 3
# - name: Install dependencies
# run: DEBIAN_FRONTEND=noninteractive apt-get -yq install cmake gcc-${{matrix.TRIPLET}} g++-${{matrix.TRIPLET}} libc6-dev-${{matrix.CROSS_ARCH}}-cross
# - name: Install dependencies
# run: python3 utils/git-sync-deps
# - name: Configure build
# run: CC=${{matrix.TRIPLET}}-gcc CXX=${{matrix.TRIPLET}}-g++ cmake -B build $SHADERC_PARAMS -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0"
# - name: Build
# run: |
# cmake --build build
# ${{matrix.TRIPLET}}-strip build/libshaderc/libshaderc_shared.so
# - name: Upload artifact
# run: aws s3 cp build/libshaderc/libshaderc_shared.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libshaderc.so ${{env.S3_PARAMS}}
# - name: Upload git revision
# run: |
# git config --global --add safe.directory $(pwd)
# git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.so.git
# aws s3 cp libshaderc.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}

freebsd-cross:
name: FreeBSD Cross
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Build
uses: cross-platform-actions/[email protected]
with:
operating_system: freebsd
architecture: x86-64
version: '13.2'
memory: 4G
shell: bash
environment_variables: SHADERC_PARAMS
run: |
sudo pkg install -y git cmake gmake python3
python3 utils/git-sync-deps
cmake -B build $SHADERC_PARAMS -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0"
cmake --build build
strip build/libshaderc/libshaderc_shared.so
- name: Upload artifact
run: aws s3 cp build/libshaderc/libshaderc_shared.so s3://lwjgl-build/nightly/freebsd/x64/libshaderc.so ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git config --global --add safe.directory $PWD
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.so.git
aws s3 cp libshaderc.so.git s3://lwjgl-build/nightly/freebsd/x64/ ${{env.S3_PARAMS}}
macos:
name: macOS
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
ARCH: [x64, arm64]
include:
- ARCH: x64
CMAKE_PARAMS: -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DCMAKE_OSX_ARCHITECTURES=x86_64
- ARCH: arm64
CMAKE_PARAMS: -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DCMAKE_OSX_ARCHITECTURES=arm64
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Install dependencies
run: python3 utils/git-sync-deps
- name: Configure build
run: cmake -B build $SHADERC_PARAMS -DCMAKE_BUILD_TYPE=Release ${{matrix.CMAKE_PARAMS}}
- name: Build
run: |
cmake --build build
strip -u -r build/libshaderc/libshaderc_shared.dylib
- name: Upload artifact
run: aws s3 cp build/libshaderc/libshaderc_shared.dylib s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/libshaderc.dylib ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.dylib.git
aws s3 cp libshaderc.dylib.git s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
windows:
name: Windows
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
ARCH: [x86, x64, arm64]
include:
- ARCH: x86
PLATFORM: Win32
- ARCH: x64
PLATFORM: x64
- ARCH: arm64
PLATFORM: ARM64
defaults:
run:
shell: cmd
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Install dependencies
run: python utils/git-sync-deps
- name: Configure build
run: cmake -B build -G "Visual Studio 17 2022" -T ClangCL -A ${{matrix.PLATFORM}} %SHADERC_PARAMS%
- name: Build
run: cmake --build build --config Release
- name: Upload artifact
run: aws s3 cp build\libshaderc\Release\shaderc_shared.dll s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/shaderc.dll ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git log --first-parent --pretty=format:%%H HEAD~2..HEAD~1 > shaderc.dll.git
aws s3 cp shaderc.dll.git s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
6 changes: 5 additions & 1 deletion third_party/CMakeLists.txt
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Expand Up @@ -87,7 +87,11 @@ if (NOT TARGET glslang)
# Glslang tests are off by default. Turn them on if testing Shaderc.
set(GLSLANG_TESTS ON)
endif()
set(GLSLANG_ENABLE_INSTALL $<NOT:${SKIP_GLSLANG_INSTALL}>)
if (SKIP_GLSLANG_INSTALL)
set(GLSLANG_ENABLE_INSTALL OFF)
else()
set(GLSLANG_ENABLE_INSTALL ON)
endif()
add_subdirectory(${SHADERC_GLSLANG_DIR} glslang)
endif()
if (NOT TARGET glslang)
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