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LWJGL CI configuration
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Spasi committed Nov 8, 2023
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1 change: 1 addition & 0 deletions .gitattributes
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* -text
66 changes: 0 additions & 66 deletions .github/workflows/autoroll.yml

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202 changes: 202 additions & 0 deletions .github/workflows/lwjgl.yml
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name: LWJGL Build

on:
push:
branches:
- main

env:
AWS_DEFAULT_REGION: us-east-1
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
S3_PARAMS: --cache-control "public,must-revalidate,proxy-revalidate,max-age=0"
CMAKE_BUILD_PARALLEL_LEVEL: 4
SHADERC_PARAMS: -DSHADERC_SKIP_INSTALL=ON -DSHADERC_SKIP_TESTS=ON

jobs:
linux:
name: Linux
runs-on: ubuntu-latest
container:
image: centos:7
strategy:
fail-fast: false
matrix:
ARCH: [x64]
include:
- ARCH: x64
defaults:
run:
shell: bash
steps:
- name: Upgrade git
run: |
yum -y install https://packages.endpointdev.com/rhel/7/os/x86_64/endpoint-repo.x86_64.rpm
yum -y install git
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Configure yum
run: |
yum -y install epel-release
yum -y update
- name: Install build dependencies
run: |
yum -y install centos-release-scl
yum -y install devtoolset-11-gcc-c++
yum -y install python3 cmake3 awscli
- name: Install dependencies
run: python3 utils/git-sync-deps
- name: Configure build
run: |
source scl_source enable devtoolset-11 || true
cmake3 -B build ${{env.SHADERC_PARAMS}} -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0"
- name: Build
run: |
source scl_source enable devtoolset-11 || true
cmake3 --build build
strip build/libshaderc/libshaderc_shared.so
- name: Upload artifact
run: aws s3 cp build/libshaderc/libshaderc_shared.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libshaderc.so $S3_PARAMS
- name: Upload git revision
run: |
git config --global --add safe.directory $PWD
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.so.git
aws s3 cp libshaderc.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ $S3_PARAMS
linux-cross:
name: Linux Cross
runs-on: ubuntu-latest
container:
image: ${{matrix.CONTAINER}}
strategy:
fail-fast: false
matrix:
ARCH: [arm32, arm64, ppc64le, riscv64]
include:
# -----
- ARCH: arm32
CROSS_ARCH: armhf
CONTAINER: ubuntu:20.04
TRIPLET: arm-linux-gnueabihf
CMAKE_PARAMS: -DSYSTEM_PROCESSOR=arm
# -----
- ARCH: arm64
CROSS_ARCH: arm64
CONTAINER: ubuntu:20.04
TRIPLET: aarch64-linux-gnu
CMAKE_PARAMS: -DSYSTEM_PROCESSOR=aarch64
# ----
- ARCH: ppc64le
CROSS_ARCH: ppc64el
CONTAINER: ubuntu:20.04
TRIPLET: powerpc64le-linux-gnu
CMAKE_PARAMS: -DPROCESSOR=powerpc64le
# -----
- ARCH: riscv64
CROSS_ARCH: riscv64
CONTAINER: ubuntu:20.04
TRIPLET: riscv64-linux-gnu
CMAKE_PARAMS: -DPROCESSOR=riscv64
defaults:
run:
shell: bash
steps:
- name: Upgrade git
run: |
apt-get -y update
apt-get -y install software-properties-common wget
apt-get -y install --reinstall ca-certificates
apt-get -y update
apt-get -y upgrade
wget https://apt.kitware.com/keys/kitware-archive-latest.asc
apt-key add kitware-archive-latest.asc
add-apt-repository -y 'deb https://apt.kitware.com/ubuntu/ bionic main'
add-apt-repository -y ppa:git-core/ppa
apt-get -y update
DEBIAN_FRONTEND=noninteractive apt-get -yq install awscli git
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Install dependencies
run: DEBIAN_FRONTEND=noninteractive apt-get -yq install cmake gcc-${{matrix.TRIPLET}} g++-${{matrix.TRIPLET}} libc6-dev-${{matrix.CROSS_ARCH}}-cross
- name: Install dependencies
run: python3 utils/git-sync-deps
- name: Configure build
run: CC=${{matrix.TRIPLET}}-gcc CXX=${{matrix.TRIPLET}}-g++ cmake -B build ${{env.SHADERC_PARAMS}} -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" -DCMAKE_TOOLCHAIN_FILE=../XCompile-lwjgl.cmake -DSYSTEM_NAME=Linux ${{matrix.CMAKE_PARAMS}}
- name: Build
run: |
cmake --build build
${{matrix.TRIPLET}}-strip build/libshaderc/libshaderc_shared.so
- name: Upload artifact
run: aws s3 cp build/libshaderc/libshaderc_shared.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libshaderc.so $S3_PARAMS
- name: Upload git revision
run: |
git config --global --add safe.directory $(pwd)
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.so.git
aws s3 cp libshaderc.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ $S3_PARAMS
macos:
name: macOS
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
ARCH: [x64, arm64]
include:
- ARCH: x64
CMAKE_PARAMS: -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15
- ARCH: arm64
CMAKE_PARAMS: -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_TOOLCHAIN_FILE=../XCompile-lwjgl.cmake -DSYSTEM_NAME=Darwin -DSYSTEM_PROCESSOR=aarch64
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Install dependencies
run: python3 utils/git-sync-deps
- name: Configure build
run: cmake -B build ${{env.SHADERC_PARAMS}} -DCMAKE_BUILD_TYPE=Release ${{matrix.CMAKE_PARAMS}}
- name: Build
run: |
cmake --build build
strip -u -r build/libshaderc/libshaderc_shared.dylib
- name: Upload artifact
run: aws s3 cp build/libshaderc/libshaderc_shared.dylib s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/libshaderc.dylib $S3_PARAMS
- name: Upload git revision
run: |
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libshaderc.dylib.git
aws s3 cp libshaderc.dylib.git s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/ $S3_PARAMS
windows:
name: Windows
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
ARCH: [x86, x64, arm64]
include:
- ARCH: x86
PLATFORM: Win32
- ARCH: x64
PLATFORM: x64
- ARCH: arm64
PLATFORM: ARM64
defaults:
run:
shell: cmd
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- name: Install dependencies
run: python utils/git-sync-deps
- name: Configure build
run: cmake -B build -G "Visual Studio 17 2022" -A ${{matrix.PLATFORM}} ${{env.SHADERC_PARAMS}}
- name: Build
run: cmake --build build --config Release
- name: Upload artifact
run: aws s3 cp build\libshaderc\Release\shaderc_shared.dll s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/shaderc.dll ${{env.S3_PARAMS}}
- name: Upload git revision
run: |
git log --first-parent --pretty=format:%%H HEAD~2..HEAD~1 > shaderc.dll.git
aws s3 cp shaderc.dll.git s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
2 changes: 2 additions & 0 deletions XCompile-lwjgl.cmake
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SET(CMAKE_SYSTEM_NAME "${SYSTEM_NAME}")
SET(CMAKE_SYSTEM_PROCESSOR "${SYSTEM_PROCESSOR}")

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