v6.0.0-pre1
Version 6.0.0:
Updated to 1.20.5/1.20.6
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Pre-Release 1
Changes
- Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
- The internal ASM generation systems have been partially rewritten (thanks lukebemish !)
Beta 3
Fixes
- Fixed the most basic binary incompatibilities with mods compiled for beta 1
Beta 2
Changes
- All the serialization methods now take an additional registry lookup argument
- Warning: due to the above change, level components may not be deserialized correctly if a mod calls
LevelProperties.readProperties
instead ofLevelStorage.parseSaveProperties
Removals
- The deprecated
util
package incardinal-components-block
has been removed
Beta 1
Additions
- Added
C2SSelfMessagingComponent
, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFor
methods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudios
toorg.ladysnake
- Updated documentation and licenses to reflect package change
RespawnCopyStrategy
now also applies on mob conversion- The
cardinal-components-level
is now deprecated, as it is redundant with thecardinal-components-scoreboard
module- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
Removals
- Removed item components. The
cardinal-components-item
module now contains anItemComponentMigrationRegistry
, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback
- if you were using it, you can switch toServerPlayerEvents.COPY_FROM
from Fabric API
see full changelog here