A collection containing the catalog of Design Patterns, Sort Algorithms, Thread Life Cycle and other small Algorithms. Below you will see the lists with the protagonists of this collections.
Behavioral Patterns:
Pattern | Description |
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Chain of Responsibility | Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. |
Command | Encapsulate a request as an object, thereby allowing for the parameterization of clients with different requests, and the queuing or logging of requests. It also allows for the support of undoable operations. |
Observer or Publish/Subscribe | Define a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically. |
Observer | called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. |
State | Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. |
Strategy | Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. |
Template | Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. |
Visitor | Represent an operation to be performed on the elements of an object structure. Visitor lets a new operation be defined without changing the classes of the elements on which it operates. |
Creational Patterns:
Pattern | Description |
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Abstract Factory | Abstract Factory offers the interface for creating a family of related objects, without explicitly specifying their classes. |
Builder | Separate the construction of a complex object from its representation, allowing the same construction process to create various representations. |
Factory | Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. |
Prototype | Specify the kinds of objects to create using a prototypical instance, and create new objects from the 'skeleton' of an existing object, thus boosting performance and keeping memory footprints to a minimum. |
Singleton | Ensure a class has only one instance, and provide a global point of access to it. |
Structural Patterns:
Pattern | Description |
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Adapter | Convert the interface of a class into another interface clients expect. An adapter lets classes work together that could not otherwise because of incompatible interfaces. The enterprise integration pattern equivalent is the translator. |
Decorator | Attach additional responsibilities to an object dynamically keeping the same interface. Decorators provide a flexible alternative to subclassing for extending functionality. |
Facade | Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use. |
Flyweight | The intent of this pattern is to use sharing to support a large number of objects that have part of their internal state in common where the other part of state can vary. |
Proxy | Provide a surrogate or placeholder for another object to control access to it. |
MVC | MVC Pattern stands for Model-View-Controller Pattern. This pattern is used to separate application's concerns. |
Efficient:
Pattern | Description |
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QuickSort | Quicksort is a divide and conquer algorithm which relies on a partition operation: to partition an array an element called a pivot is selected. |