The Full-Screen Mario Demo implements a multiplayer, HTML5 remake of the original Super Mario Brothers, running in the browser and using Lightstreamer for its real-time communication needs.
This project shows the Data Adapter and Metadata Adapters for the Full-Screen Mario Demo and how they can be plugged into Lightstreamer Server.
As an example of a client using this adapter, you may refer to the Lightstreamer - FullScreenMario Demo - HTML Client.
This project includes the implementation of the SmartDataProvider interface and the MetadataProviderAdapter interface for the Full-Screen Mario Demo. Please refer to General Concepts for more details about Lightstreamer Adapters.
The Data Adapter publishes data into Lightstreamer Server with real-time information about the movement of every player. The Metadata Adapter receives input commands from Lightstreamer server, which forwards messages arrived from clients to the Data Adapter, notifying each player position and last command. These messages are then published to all players.
This Adapter Set is configured and will be referenced by the clients as MARIO
.
The adapters.xml
file for the Full-Screen Mario Demo, should look like this:
<?xml version="1.0"?>
<!-- Mandatory. Define an Adapter Set and its unique ID. -->
<adapters_conf id="MARIO">
<!-- Mandatory. Define the Metadata Adapter. -->
<metadata_provider>
<!-- Mandatory. Java class name of the adapter. -->
<adapter_class>com.lightstreamer.adapters.fullscreenmario_adapter.MetadataAdapter</adapter_class>
</metadata_provider>
<!-- Mandatory. Define a Data Adapter. -->
<data_provider name="USERS">
<!-- Mandatory. Java class name of the adapter. -->
<adapter_class>com.lightstreamer.adapters.fullscreenmario_adapter.DataAdapter</adapter_class>
</data_provider>
</adapters_conf>
NOTE: not all configuration options of an Adapter Set are exposed by the file suggested above.
You can easily expand your configurations using the generic template, see the Java In-Process Adapter Interface Project for details.
Please refer here for more details about Lightstreamer Adapters.
If you want to install a version of this demo on your local Lightstreamer Server, follow these steps:
- Download Lightstreamer Server (Lightstreamer Server comes with a free non-expiring demo license for 20 connected users; this should be preferred to using COMMUNITY edition, otherwise you would see a limit on the event rate) from Lightstreamer Download page, and install it, as explained in the
GETTING_STARTED.TXT
file in the installation home directory. - Get the
deploy.zip
file of the latest release, unzip it, and copy the just unzippedFullScreenMario
folder into theadapters
folder of your Lightstreamer Server installation. - Launch Lightstreamer Server.
- Test the Adapter, launching the client listed in Clients Using This Adapter.
To build your own version of example-full-screen-mario-adapter-java-x.y.x.jar
, instead of using the one provided in the deploy.zip
file from the Install section above, you have two options:
either use Maven (or other build tools) to take care of dependencies and building (recommended) or gather the necessary jars yourself and build it manually.
For the sake of simplicity, only the Maven case is detailed here.
You can easily build and run this application using Maven through the pom.xml file located in the root folder of this project. As an alternative, you can use an alternative build tool (e.g. Gradle, Ivy, etc.) by converting the provided pom.xml file.
Assuming Maven is installed and available in your path you can build the demo by running
mvn install dependency:copy-dependencies
- Compatible with Lightstreamer SDK for Java In-Process Adapters since 7.3.
- For a version of this example compatible with Lightstreamer SDK for Java Adapters version 6.0, please refer to this tag.