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New Crowdin updates
CodeQL #3418: Pull request #2584 opened by ReenigneArcher
May 26, 2024 23:12 1h 10m 31s l10n_master
May 26, 2024 23:12 1h 10m 31s
chore: update global workflows (#2581)
CodeQL #3415: Commit 8a0762d pushed by ReenigneArcher
May 26, 2024 23:09 50m 12s master
May 26, 2024 23:09 50m 12s
Add new API to modify display devices for Windows
CodeQL #3408: Pull request #2582 opened by FrogTheFrog
May 26, 2024 16:58 44m 38s FrogTheFrog:master
May 26, 2024 16:58 44m 38s
feat(win): new capture method, Windows.Graphics.Capture
CodeQL #3405: Pull request #2580 synchronize by tez011
May 26, 2024 15:30 21m 11s winrt-capture
May 26, 2024 15:30 21m 11s
CodeQL
CodeQL #3401: Scheduled
May 26, 2024 12:01 46m 6s master
May 26, 2024 12:01 46m 6s
fix(macos): Mouse input broken in-game
CodeQL #3398: Pull request #2550 synchronize by Hazer
May 26, 2024 01:45 38m 16s Hazer:fix/macos-mouse-3d-move
May 26, 2024 01:45 38m 16s
New Crowdin updates (#2562)
CodeQL #3396: Commit 7702e55 pushed by ReenigneArcher
May 26, 2024 00:11 50m 31s master
May 26, 2024 00:11 50m 31s
New Crowdin updates
CodeQL #3395: Pull request #2562 synchronize by ReenigneArcher
May 25, 2024 23:27 31m 0s l10n_master
May 25, 2024 23:27 31m 0s
build(win): use UCRT64 environment instead of MinGW64. (#2323)
CodeQL #3393: Commit fed482c pushed by ReenigneArcher
May 25, 2024 20:28 34m 42s master
May 25, 2024 20:28 34m 42s
build(win): use UCRT64 environment instead of MinGW64.
CodeQL #3392: Pull request #2323 synchronize by ReenigneArcher
May 25, 2024 18:28 30m 29s ucrt64
May 25, 2024 18:28 30m 29s
May 25, 2024 18:28 34m 21s