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Fix incorrect portrait mode rotation center on Windows (#1851)
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ns6089 authored Nov 17, 2023
1 parent 0a56394 commit 29a1b15
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

#if defined(LEFT_SUBSAMPLING)
vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float subsample_offset, int rotate_texture_steps)
#elif defined (TOPLEFT_SUBSAMPLING)
#elif defined(TOPLEFT_SUBSAMPLING)
vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float2 subsample_offset, int rotate_texture_steps)
#else
vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, int rotate_texture_steps)
Expand All @@ -29,7 +29,7 @@ vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, int rotate_texture_
float2x2 rotation_matrix = { cos(rotation_radians), -sin(rotation_radians),
sin(rotation_radians), cos(rotation_radians) };
float2 rotation_center = { 0.5, 0.5 };
tex_coord = round(tex_coord + mul(rotation_matrix, tex_coord - rotation_center));
tex_coord = round(rotation_center + mul(rotation_matrix, tex_coord - rotation_center));
}

#if defined(LEFT_SUBSAMPLING)
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