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Create WinUI 3 platform implementation #11
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49e28f0
Merge pull request #10 from LogoFX/develop
godrose fbc8475
feat: create WinUI 3 platform implementation
glyad 5bf73b8
fix(platform-dispatch): use proper namespaces per platforms
glyad a7aec53
fix: remove redundant line
glyad cc72fdf
fix: code style issues
glyad 2212ff2
fix: remove redundant line
glyad 9bb7083
chore: update dependencies
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2 changes: 1 addition & 1 deletion
2
src/LogoFX.Client.Core.Platform/android/Resources/Resource.Designer.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,14 +1,22 @@ | ||
namespace LogoFX.Client.Core | ||
using System.Diagnostics.CodeAnalysis; | ||
|
||
namespace LogoFX.Client.Core | ||
{ | ||
/// <summary> | ||
/// Dispatcher-related constants. | ||
/// </summary> | ||
[SuppressMessage("ReSharper", "IdentifierTypo")] | ||
public static class Consts | ||
{ | ||
/// <summary> | ||
/// The dispatcher priority | ||
/// </summary> | ||
public const System.Windows.Threading.DispatcherPriority | ||
DispatcherPriority = System.Windows.Threading.DispatcherPriority.DataBind; | ||
#if WINUI3 | ||
public const Microsoft.UI.Dispatching.DispatcherQueuePriority DispatcherPriority | ||
= Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal; | ||
#else | ||
public const System.Windows.Threading.DispatcherPriority DispatcherPriority | ||
= System.Windows.Threading.DispatcherPriority.DataBind; | ||
#endif | ||
} | ||
} |
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30 changes: 30 additions & 0 deletions
30
src/LogoFX.Client.Core.Platform/winui3/LogoFX.Client.Core.Platform.WinUI3.csproj
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>net6.0-windows10.0.19041.0</TargetFramework> | ||
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion> | ||
<RootNamespace>LogoFX.Client.Core</RootNamespace> | ||
<RuntimeIdentifiers>win10-x86;win10-x64;win10-arm64</RuntimeIdentifiers> | ||
<UseWinUI>true</UseWinUI> | ||
<AssemblyName>LogoFX.Client.Core.Platform</AssemblyName> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> | ||
<DefineConstants>TRACE;WINUI3</DefineConstants> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> | ||
<DefineConstants>TRACE;WINUI3</DefineConstants> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="..\src\CommonProperties.cs" Link="CommonProperties.cs" /> | ||
<Compile Include="..\src\Consts.cs" Link="Consts.cs" /> | ||
<Compile Include="..\src\PlatformDispatch.cs" Link="PlatformDispatch.cs" /> | ||
</ItemGroup> | ||
|
||
<ItemGroup> | ||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.1.5" /> | ||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.1" /> | ||
</ItemGroup> | ||
|
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<ItemGroup> | ||
<ProjectReference Include="..\..\LogoFX.Client.Core\LogoFX.Client.Core.csproj" /> | ||
</ItemGroup> | ||
</Project> |
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@glyad How is this related to WinUI3?