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Create toggleButton.lua
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MCJack123 authored Sep 11, 2024
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69 changes: 69 additions & 0 deletions toggleButton.lua
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local PrimeUI = require "util" -- DO NOT COPY THIS LINE
local expect = require "cc.expect".expect -- DO NOT COPY THIS LINE
-- Start copying below this line. --

--- Creates a clickable, toggleable button on screen with text.
---@param win window The window to draw on
---@param x number The X position of the button
---@param y number The Y position of the button
---@param textOn string The text to draw on the button when on
---@param textOff string The text to draw on the button when off (must be the same length as textOn)
---@param action function|string A function to call when clicked, or a string to send with a `run` event
---@param fgColor color|nil The color of the button text (defaults to white)
---@param bgColor color|nil The color of the button (defaults to light gray)
---@param clickedColor color|nil The color of the button when clicked (defaults to gray)
---@param periphName string|nil The name of the monitor peripheral, or nil (set if you're using a monitor - events will be filtered to that monitor)
function PrimeUI.toggleButton(win, x, y, textOn, textOff, action, fgColor, bgColor, clickedColor, periphName)
expect(1, win, "table")
expect(1, win, "table")
expect(2, x, "number")
expect(3, y, "number")
expect(4, textOn, "string")
expect(5, textOff, "string")
if #textOn ~= #textOff then error("On and off text must be the same length", 2) end
expect(6, action, "function", "string")
fgColor = expect(7, fgColor, "number", "nil") or colors.white
bgColor = expect(8, bgColor, "number", "nil") or colors.gray
clickedColor = expect(9, clickedColor, "number", "nil") or colors.lightGray
periphName = expect(10, periphName, "string", "nil")
-- Draw the initial button.
win.setCursorPos(x, y)
win.setBackgroundColor(bgColor)
win.setTextColor(fgColor)
win.write(" " .. textOff .. " ")
local state = false
-- Get the screen position and add a click handler.
PrimeUI.addTask(function()
local screenX, screenY = PrimeUI.getWindowPos(win, x, y)
local buttonDown = false
while true do
local event, button, clickX, clickY = os.pullEvent()
if event == "mouse_click" and periphName == nil and button == 1 and clickX >= screenX and clickX < screenX + #textOn + 2 and clickY == screenY then
-- Initiate a click action (but don't trigger until mouse up).
buttonDown = true
-- Redraw the button with the clicked background color.
win.setCursorPos(x, y)
win.setBackgroundColor(clickedColor)
win.setTextColor(fgColor)
win.write(" " .. (state and textOn or textOff) .. " ")
elseif (event == "monitor_touch" and periphName == button and clickX >= screenX and clickX < screenX + #textOn + 2 and clickY == screenY)
or (event == "mouse_up" and button == 1 and buttonDown) then
-- Finish a click event.
state = not state
if clickX >= screenX and clickX < screenX + #textOn + 2 and clickY == screenY then
-- Trigger the action.
if type(action) == "string" then
PrimeUI.resolve("toggleButton", action, state)
else
action(state)
end
end
-- Redraw the original button state.
win.setCursorPos(x, y)
win.setBackgroundColor(bgColor)
win.setTextColor(fgColor)
win.write(" " .. (state and textOn or textOff) .. " ")
end
end
end)
end

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