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"Planetoids" world generator for Minecraft
MLG-Fortress/Planetoids
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The original website for this mod is: http://dev.bukkit.org/server-mods/planetoids/ Vein generation algorithm: Each material in the veins section should have the form: MATERIAL_NAME-spawnProbability-growthProbability When creating a planetoid the spawnProbability is used to check for each Block wether it should be a vein of a particular type or not. These are the generation 0 veins. Note that this probabilities are NOT normalized like the ones for planets. Afterwards the generator tries to extend each vein at every side once. The success probability for this is: growthProbability * (1 / (1 + generation)). The newly spawned Blocks are parentGeneration + 1 generation Blocks and will be expanded later. You can also specify wether single Veins (=Veins that didn't spawn generation 1 veins) should be removed (the default) or not.
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"Planetoids" world generator for Minecraft
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