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Remove Labs from namespaces and package names
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mtschoen-unity committed Jul 31, 2020
1 parent ef10efd commit 0ee0026
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Showing 482 changed files with 1,393 additions and 1,393 deletions.
2 changes: 1 addition & 1 deletion .yamato/template-config.yml
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Expand Up @@ -49,7 +49,7 @@ testables:
# type: package or project
# publish_source: indicates if this testable should be included in publishing
# standalone: true/false for if this testable contains runtime code or if it's only editor code
- name: com.unity.labs.editorxr
- name: com.unity.editorxr
path: .
type: package
publish_source: true
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2 changes: 1 addition & 1 deletion Editor/ButtonEditor.cs
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@@ -1,6 +1,6 @@
using UnityEditor;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
// Because Button already has a custom editor, and we need to expose SelectionFlags, we need a custom inspector
[CustomEditor(typeof(Button))]
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2 changes: 1 addition & 1 deletion Editor/InputFieldEditor.cs
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@@ -1,7 +1,7 @@
using UnityEditor;
using UnityEditor.UI;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
[CustomEditor(typeof(InputField))]
[CanEditMultipleObjects]
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2 changes: 1 addition & 1 deletion Editor/KeyboardButtonEditor.cs
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Expand Up @@ -3,7 +3,7 @@
using UnityEditor;
using UnityEngine;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
[CustomEditor(typeof(KeyboardButton))]
sealed class KeyboardButtonEditor : Editor
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2 changes: 1 addition & 1 deletion Editor/KeyboardMalletEditor.cs
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@@ -1,6 +1,6 @@
using UnityEditor;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
[CanEditMultipleObjects]
[CustomEditor(typeof(KeyboardMallet))]
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2 changes: 1 addition & 1 deletion Editor/KeyboardUIEditor.cs
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@@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
[CustomEditor(typeof(KeyboardUI))]
sealed class KeyboardUIEditor : Editor
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2 changes: 1 addition & 1 deletion Editor/LockableHierarchyGUI.cs
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@@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;

namespace Unity.Labs.EditorXR
namespace Unity.EditorXR
{
[InitializeOnLoad]
class LockableHierarchyGUI : ScriptableSingleton<LockableHierarchyGUI>
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6 changes: 3 additions & 3 deletions Editor/MainMenuEditor.cs
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@@ -1,9 +1,9 @@
using Unity.Labs.EditorXR.Interfaces;
using Unity.Labs.EditorXR.Menus;
using Unity.EditorXR.Interfaces;
using Unity.EditorXR.Menus;
using UnityEditor;
using UnityEngine;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
[CustomEditor(typeof(MainMenu))]
class MainMenuEditor : Editor
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2 changes: 1 addition & 1 deletion Editor/NumericInputFieldEditor.cs
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@@ -1,6 +1,6 @@
using UnityEditor;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
[CustomEditor(typeof(NumericInputField))]
[CanEditMultipleObjects]
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2 changes: 1 addition & 1 deletion Editor/PolyToolkitHelper.cs
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Expand Up @@ -5,7 +5,7 @@
using UnityEditor.Compilation;
using UnityEngine;

namespace Unity.Labs.EditorXR
namespace Unity.EditorXR
{
[InitializeOnLoad]
static class PolyToolkitHelper
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2 changes: 1 addition & 1 deletion Editor/RaySliderEditor.cs
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@@ -1,7 +1,7 @@
using UnityEditor;
using UnityEditor.UI;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
// Because Slider already has a custom editor, and we need to expose SelectionFlags, we need a custom inspector
[CustomEditor(typeof(RaySlider))]
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2 changes: 1 addition & 1 deletion Editor/SeedXRInputBindings.cs
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Expand Up @@ -2,7 +2,7 @@
using UnityEditor;

// Copied from UnityEditor.XR.LegacyInputHelpers
namespace Unity.Labs.EditorXR.LegacyInputHelpers
namespace Unity.EditorXR.LegacyInputHelpers
{
/// <summary>
/// The SeedXRInputBindings class is used to populate the Input Asset with the cross platform bindings published by Unity for most XR Devices.
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2 changes: 1 addition & 1 deletion Editor/SettingsProviders/EditorXRSettingsProvider.cs
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@@ -1,6 +1,6 @@
using UnityEditor;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
class EditorXRSettingsProvider : SettingsProvider
{
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6 changes: 3 additions & 3 deletions Editor/SettingsProviders/HapticPulsesSettingsProvider.cs
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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Unity.Labs.EditorXR.Core;
using Unity.Labs.EditorXR.Modules;
using Unity.EditorXR.Core;
using Unity.EditorXR.Modules;
using UnityEditor;
using UnityEngine;

Expand All @@ -10,7 +10,7 @@
using UnityEngine.Experimental.UIElements;
#endif

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
class HapticPulsesSettingsProvider : EditorXRSettingsProvider
{
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6 changes: 3 additions & 3 deletions Editor/SettingsProviders/ProxyFeedbackSettingsProvider.cs
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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Unity.Labs.EditorXR.Modules;
using Unity.Labs.EditorXR.Proxies;
using Unity.EditorXR.Modules;
using Unity.EditorXR.Proxies;
using UnityEditor;
using UnityEngine;

Expand All @@ -11,7 +11,7 @@
using UnityEngine.Experimental.UIElements;
#endif

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
class ProxyFeedbackSettingsProvider : EditorXRSettingsProvider
{
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6 changes: 3 additions & 3 deletions Editor/SettingsProviders/TooltipsSettingsProvider.cs
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@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Unity.Labs.EditorXR.Interfaces;
using Unity.Labs.Utils;
using Unity.EditorXR.Interfaces;
using Unity.XRTools.Utils;
using UnityEditor;
using UnityEngine;

Expand All @@ -12,7 +12,7 @@
using UnityEngine.Experimental.UIElements;
#endif

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
class TooltipsSettingsProvider : EditorXRSettingsProvider
{
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2 changes: 1 addition & 1 deletion Editor/StandardInputFieldEditor.cs
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@@ -1,6 +1,6 @@
using UnityEditor;

namespace Unity.Labs.EditorXR.UI
namespace Unity.EditorXR.UI
{
[CustomEditor(typeof(StandardInputField))]
sealed class StandardInputFieldEditor : InputFieldEditor
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4 changes: 2 additions & 2 deletions Editor/ToolsMenuEditor.cs
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@@ -1,8 +1,8 @@
using Unity.Labs.EditorXR.Menus;
using Unity.EditorXR.Menus;
using UnityEditor;
using UnityEngine;

namespace Unity.Labs.EditorXR
namespace Unity.EditorXR
{
[CustomEditor(typeof(ToolsMenu))]
class ToolsMenuEditor : Editor
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4 changes: 2 additions & 2 deletions Editor/TouchProxyEditor.cs
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@@ -1,8 +1,8 @@
using Unity.Labs.EditorXR.Proxies;
using Unity.EditorXR.Proxies;
using UnityEditor;
using UnityEngine;

namespace Unity.Labs.EditorXR
namespace Unity.EditorXR
{
[CustomEditor(typeof(TouchProxy))]
class TouchProxyEditor : Editor
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12 changes: 6 additions & 6 deletions Editor/Unity.Labs.EditorXR.Editor.asmdef
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@@ -1,12 +1,12 @@
{
"name": "Unity.Labs.EditorXR.Editor",
"name": "Unity.EditorXR.Editor",
"references": [
"Unity.Labs.EditorXR",
"Unity.EditorXR",
"Unity.TextMeshPro",
"Unity.Labs.Utils",
"Unity.Labs.EditorXR.Interfaces",
"Unity.Labs.ModuleLoader.Interfaces",
"Unity.Labs.ModuleLoader"
"Unity.XRTools.Utils",
"Unity.EditorXR.Interfaces",
"Unity.XRTools.ModuleLoader.Interfaces",
"Unity.XRTools.ModuleLoader"
],
"optionalUnityReferences": [],
"includePlatforms": [
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4 changes: 2 additions & 2 deletions Editor/ViveProxyEditor.cs
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@@ -1,8 +1,8 @@
using Unity.Labs.EditorXR.Proxies;
using Unity.EditorXR.Proxies;
using UnityEditor;
using UnityEngine;

namespace Unity.Labs.EditorXR
namespace Unity.EditorXR
{
[CustomEditor(typeof(ViveProxy))]
class ViveProxyEditor : Editor
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2 changes: 1 addition & 1 deletion Interfaces/Capability/IGrabObjects.cs
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Expand Up @@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Provides methods and delegates used to directly select and grab scene objects
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2 changes: 1 addition & 1 deletion Interfaces/Capability/ITooltipPlacement.cs
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@@ -1,6 +1,6 @@
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Decorates classes that provide positioning information for tooltips
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2 changes: 1 addition & 1 deletion Interfaces/Capability/IVacuumable.cs
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@@ -1,6 +1,6 @@
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Declares a class as something that can be vacuumed
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2 changes: 1 addition & 1 deletion Interfaces/Data/AxisFlags.cs
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@@ -1,6 +1,6 @@
using System;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Used to specify a combination of 3D axes
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2 changes: 1 addition & 1 deletion Interfaces/Data/DirectSelectionData.cs
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@@ -1,6 +1,6 @@
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Stores the state of a direct selection
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2 changes: 1 addition & 1 deletion Interfaces/Data/FeedbackRequest.cs
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@@ -1,4 +1,4 @@
namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Base class for feedback requests
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2 changes: 1 addition & 1 deletion Interfaces/Data/HapticPulse.cs
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@@ -1,6 +1,6 @@
using UnityEngine;

namespace Unity.Labs.EditorXR.Core
namespace Unity.EditorXR.Core
{
/// <summary>
/// Serialized data to describe a haptic pulse
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2 changes: 1 addition & 1 deletion Interfaces/Data/MenuHideFlags.cs
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@@ -1,6 +1,6 @@
using System;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Flags to describe why a menu is hidden. Anything > 0 is hidden
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2 changes: 1 addition & 1 deletion Interfaces/Data/Node.cs
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@@ -1,4 +1,4 @@
namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// A tracked node within the system
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2 changes: 1 addition & 1 deletion Interfaces/Data/PivotMode.cs
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@@ -1,5 +1,5 @@
#if !UNITY_EDITOR
namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Where is the tool handle placed.
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2 changes: 1 addition & 1 deletion Interfaces/Data/SpatialHintState.cs
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@@ -1,4 +1,4 @@
namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Possible states for a spatial hint
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2 changes: 1 addition & 1 deletion Interfaces/Entity/IMenu.cs
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@@ -1,6 +1,6 @@
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Declares a class as a system-level menu
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2 changes: 1 addition & 1 deletion Interfaces/Entity/ITooltip.cs
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@@ -1,4 +1,4 @@
namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Decorates classes which can specify tool tip information
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2 changes: 1 addition & 1 deletion Interfaces/Entity/IWorkspace.cs
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@@ -1,7 +1,7 @@
using System;
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Declares a class as a Workspace within the system
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2 changes: 1 addition & 1 deletion Interfaces/Input/ICustomActionMap.cs
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@@ -1,6 +1,6 @@
using UnityEngine.InputNew;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Decorates tools which supply their own (singular) ActionMap
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2 changes: 1 addition & 1 deletion Interfaces/Input/IProcessInput.cs
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@@ -1,6 +1,6 @@
using UnityEngine.InputNew;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Method signature for consuming an input control
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2 changes: 1 addition & 1 deletion Interfaces/Input/IStandardActionMap.cs
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@@ -1,6 +1,6 @@
using UnityEngine.InputNew;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Receive the default action map from the system
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4 changes: 2 additions & 2 deletions Interfaces/Providers/IProvidesBlockUIInteraction.cs
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@@ -1,7 +1,7 @@
using Unity.Labs.ModuleLoader;
using Unity.XRTools.ModuleLoader;
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Provides the ability block all UI interaction for a given rayOrigin
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4 changes: 2 additions & 2 deletions Interfaces/Providers/IProvidesCanGrabObject.cs
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@@ -1,7 +1,7 @@
using Unity.Labs.ModuleLoader;
using Unity.XRTools.ModuleLoader;
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Provide the ability to check if an object can be grabbed
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4 changes: 2 additions & 2 deletions Interfaces/Providers/IProvidesCheckBounds.cs
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@@ -1,8 +1,8 @@
using System.Collections.Generic;
using Unity.Labs.ModuleLoader;
using Unity.XRTools.ModuleLoader;
using UnityEngine;

namespace Unity.Labs.EditorXR.Interfaces
namespace Unity.EditorXR.Interfaces
{
/// <summary>
/// Provides the ability to check if scene objects are contained within a given Bounds
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