Advanced tilemap system for Unity v 2.5 Features of alike Starbound & Terraria tiles, but with more features!
2.5 not compatible with previous versions! :(
Features:
- URP/Buildin shaders
- Infinity map
- Layers
- Chunk loader
- Multi threading (not using now)
- Tile colors, rotating, flip
- Editor
- Undo/Redo (Editor + Runtime)
- Powerful liquid physics (like starbound)
- Collider generation
- Tilesets
- Variation tiles
- Tile parameters
- Custom prefabs
- TileDrivers (like Tile type)
- Default (Simple quad)
- ARule tile (Unlimited pattern size) Ref: Starbound,Terraria:Otherworld
- Rule tile
- Horizontal/Vertical pipe
- Multi blocks
- Slopes
- Place on MainCamera script MKCamera, set RenderLightMaterial to Assets/MaximovInk/MKRendering/LightMaterial
- Set up your preference of settings, nice look:
- Enable Lighting and ChunkLoader in tilemp settings
- Set light type of layer!
- Now you have ambient lighting