Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outfits, medical care, hostility response mode and be pleasantly surprised.
It can be added to existing saves without problems.
Much thanks to Maarxx for singlehandedly adding support for Royalty. Check out their mods here!
- English: Mehni
- Chinese (simplified): AlongWY
- German: Amalek
- Russian: JasKill
- Spanish: Crusader
- Add a new class in Numbers\PawnColumnWorkers. Use the
Numbers
namespace. Inherit from the correct PawnColumnWorker. - Create a new PawnColumnDef. Save it in
1.1\Defs\PawnColumnDef\PawnColumns_Numbers.xml
. Adhere to the naming scheme there. - To add your new column to the Misc button, add the defName of your PawnColumnDef to the appropriate Def in
1.1\Defs\PawnColumnOptionDef\Numbers_PawnColumnOptionDef.xml
. This step should not be skipped. - To add your new column to the default table, add the defName of your PawnColumnDef to the approppriate PawnTableDef in
1.1\Defs\PawnTableDef\Numbers_PawnTableDef.xml
.
Original idea by koisama: https://github.com/koisama/kNumbers, whose original license I respect by the preceding link. For the license since 2018/11/21, see LICENSE.