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An AI for OpenTTD that doubles as your highway department!
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MinchinWeb/openttd-wmdot
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WmDOT Read-me v.14, 2016-08-29 Copyright © 2011-16 by W. Minchin. For more info, please visit https://github.com/MinchinWeb/openttd-wmdot or http://www.tt-forums.net/viewtopic.php?f=65&t=53698 == About WmDOT =========================================================== WmDOT (short for "William's Department of Transportation") is an AI for OpenTTD, a freeware clone of Chris Saywer's Transport Tycoon Deluxe. Having fallen in love with the original, I was quite delighted to find the remake! Of the things that has been added to OpenTTD is custom AI's, of which this is one. For me, it's a way to back in touch with a game I fell in love with years ago and to brush up on my programming skills at the same time. == What WmDOT Does ======================================================= WmDOT is non-competitive. At the present time, it just builds out your highway network. It makes a little bit of money by transporting oil from offshore Oil Rigs to Oil Refineries. WmDOT starts by selecting a 'capital' and builds its Headquarters there. (If you run multiple instances of WmDOT, they should pick different towns as their respective capitals.) First, WmDOT connects the surrounding towns to the capital. Next it connects the towns further out to the existing network. Once all towns have been connected to the network, WmDOT looks for shorter cross connections to fill out the network. == Requirements ========================================================== WmDOT requires OpenTTD version 1.2 or newer. This is available as a free download from OpenTTD.org As dependencies, WmDOT also requires: - MinchinWeb's MetaLibrary, v.8 - SuperLib, v.37 - Binary Heap, v.1 ('Queue.BinaryHeap-1.tar') == Installation ========================================================== The easiest (and recommended) way to install WmDOT is use OpenTTD's 'Check Online Content' interface. Search for 'WmDOT.' If you have not already installed the required libraries, OpenTTD will prompt you to download them at the same time. This also makes it very easy for me to provide updates. Manual installation can be accomplished by putting the 'WmDOT.6.tar' file you downloaded in the '.\OpenTTD\ai' folder. If you are manually installing, the libraries mentioned above need to be in the '.\OpenTTD\ai\library' folder. Once installed, WmDOT can be selected through 'AI Settings' on OpenTTD's main interface. Alternately, WmDOT can be launched manually in-game by bringing up the console (press the key to the right of the '1', usually the '~' key; press the same key to close the console) and typing 'start_ai wmdot'. == Settings ============================================================== Settings can be accessed by going to 'AI Settings', selecting WmDOT, and then clicking 'Configure' Number of days to start this AI after the previous one: 1..3600 - this determines how soon the AI will start DOT State (first letter) and (second letter): Default, A..Z - what do you want WmDOT to call itself? The default is 'WmDOT'. Note that two instances of WmDOT will not take the same name. Debug Level: 0..8 - How much debugging output do you want on the AI Debug screen in-game? 0 = next to nothing, 5 = more than you can follow, including signs Probably only useful to me, or if you wonder what WmDOT is doing - This setting can be changing in-game, but takes a little while for the change to be registered Operation DOT: On/Off - whether Operation DOT (WmDOT's highway building routine) runs or not The minimum size of towns to connect: 0..10000 - this is the minimum size of towns WmDOT connects to the highway network - this setting can be changed in-game Atlas Size: 20..150 - this is how many towns WmDOT deals with at a time. Larger values can significantly slow down WmDOT's building speed and may lock the game - Note that this setting will only show up if you have AI Developer settings turned on Rebuild Attempts: 1..15 - if for some reason WmDOT couldn't finish a route (e.g. a bus was in the in way), it will try again this many times Build Freeways: On/Off - whether or not OpDOT will build freeways (or dual carriageways) between cities Operation Hibernia: On/Off - whether Operation Hibernia runs or not. Operation Hibernia transports oil from Oil Rigs to Oil Refineries to earn WmDOT a little bit of money. == Version History ======================================================= Version 14 [2016-08-29] Fix a bug in Operation Hibernia where there are oil wells near the destination oil refinery. See the attached CHANGELOG.txt for full version history. == Roadmap =============================================================== These are features I hope to add to WmDOT shortly. However, this is subject to change without notice. However, I am open to suggestions! v15 Ship Pathfinder improvements v16 Provide streetcar service in towns v17 Provide inter-city valuables transportation v18 Bring water and food to towns in the desert and above the snowline to help them grow == Known Issues ========================================================== NewGRF support (beyond FIRS and FISH) has not been tested. Bankruptcy: Because WmDOT does not prioritize making money so may go bankrupt. This becomes more of an issue in long games, on mountainous and watery maps, and on large maps. Allowing WmDOT to go bankrupt and then restarting itself will allow WmDOT to keep going. Save/Load functionality has not been added. On loading a game, WmDOT will take some time but should eventually pick up where it left off. Building multiple versions of the same routes is a trade-off for pathfinder speed. While WmDOT only builds one road between each town pair, it has no conception of the compete network. If the extra road becomes excessive, let me know. (a savegame or screenshot would be very helpful to illustrate the particular problem) Pathfinding can take an exceptionally long time if there is no possible path. This is most often an issue when the two towns in question are on different islands. Cleanup Crew does funny things... WmDOT will add ships, but does not currently remove them. Therefore, if industry production drops, there could be a number of ships waiting for fill-ups and driving WmDOT to bankruptcy. == Help! It broke! (Bug Report) ========================================== If WmDOT crashes, please help me fix it! Save a screenshot (under the ? on the far right of the in-game toolbar) and report the bug to either: http://www.tt-forums.net/viewtopic.php?f=65&t=53698 https://github.com/MinchinWeb/openttd-wmdot/issues/new == Helpful Links ========================================================= Get OpenTTD! www.openttd.org TT-Forums - all things Transport Tycoon related www.tt-forums.net WmDOT's thread on TT-Forums: release announcements, bug reports, suggestions, and general commentary http://www.tt-forums.net/viewtopic.php?f=65&t=53698 WmDOT on GitHub: source code, and WmDOT: Bleeding Edge edition https://github.com/MinchinWeb/openttd-wmdot To report issues: https://github.com/MinchinWeb/openttd-wmdot/issues/new My other projects (for OpenTTD): MinchinWeb's MetaLibrary (for AIs) http://www.tt-forums.net/viewtopic.php?f=65&t=57903 Alberta Town Names http://www.tt-forums.net/viewtopic.php?f=67&t=53313 MinchinWeb's Random Town Name Generator http://www.tt-forums.net/viewtopic.php?f=67&t=53579 Progressive Rail Set http://www.tt-forums.net/viewtopic.php?f=67&t=63182 == License =============================================================== Permission is granted to you to use, copy, modify, merge, publish, distribute, sublicense, and/or sell this software, and provide these rights to others, provided: + The above copyright notice and this permission notice shall be included in all copies or substantial portions of the software. + Attribution is provided in the normal place for recognition of 3rd party contributions. + You accept that this software is provided to you "as is", without warranty.
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