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Merge pull request #88 from HavlockV/develop
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0.2.8
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HavlockV authored Aug 21, 2020
2 parents 8c28ac0 + 5994a72 commit dffeaa4
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24 changes: 24 additions & 0 deletions README.md
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Expand Up @@ -20,6 +20,30 @@ Compendium 'Weapons' contains a single test weapon.

## What is working

version 0.2.8 :

* Bug fix/improvement on melee flow cards.
* Synthetic actors and token are retrieved from the viewed scene (use to be from active scene).
* Actors and target retrieval hardened.
* Flow simplification (Resolution card is replaced after resolution).
* Rolls received a lot of work.
* Success level is displayed as medals (critical), stars (success), spiders (failure) or skull (fumble).
* Addition of unknown difficulty rolls.
* Selection of difficulty is done in the roll dialogue. Select the '???' options.
* Default mode (unknown difficulty or normal difficulty) can be selected in the world options.
* Player rolling can see his numbers but not the check difficulty. He can spend luck to improve his success.
* Roll difficulty and success level is revealed upon difficulty selection by the keeper.
* Unknown difficulty check can be rolled as normal check (public, private and blind).
* ただいま#0125 Dicebot module has been integrated and will be supported in the system.
* Type commands /cc and /cbr to use it.
* /cc xx will roll a D100 vs a xxx difficulty and display the level of success.
* /cbr xx, yy will roll a D100 vs xx and yy difficulty and display the level of success.
* Japanese translation improved and augmented thanks to ただいま#0125!
* Localization continues thanks to the efforts of Kael79#8036.
* French translation improved and augmented thanks to Kael79#8036.
* French discord community is helping with debugging and testing (special thanks to Carter#2703 and Drakenvar#8665).
* Tutorial videos are on the way !

version 0.2.7 :

* Bug fix/improvement on melee flow cards.
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88 changes: 78 additions & 10 deletions lang/en.json
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Expand Up @@ -30,6 +30,7 @@
"CoC7.MP": "MP",
"CoC7.Sanity": "Sanity",
"CoC7.SAN": "SAN",
"CoC7.DailySanLoss": "Daily San loss :",
"CoC7.Luck": "Luck",
"CoC7.Movement": "Movement",
"CoC7.Mov": "Mov",
Expand All @@ -41,6 +42,18 @@
"CoC7.Possessions": "Gear & Cash",
"CoC7.Background": "Backstory",
"CoC7.Notes": "Notes",
"CoC7.DailySanIconOver": "Reset",
"CoC7.Unconsious": "Unconsious",
"CoC7.CriticalWounds": "Critical Wounds",
"CoC7.Dying": "Dying",
"CoC7.TemporaryInsanity": "Temporary insanity",
"CoC7.IndefiniteInsanity": "Indefinite insanity",
"CoC7.UnlockActor": "Unlock Actor",
"CoC7.LockActor": "Lock Actor",
"CoC7.NpcRollCharacteristics": "Roll characteristics",
"CoC7.NpcAvarageCharacteristics": "Average characteristics",
"CoC7.NpcCharacteristicsFormula": "Formula",
"CoC7.NpcCharacteristicsValues": "Values",

"CoC7.RegularSuccess": "Regular success",
"CoC7.HardSuccess": "Hard success",
Expand All @@ -65,7 +78,7 @@
"CoC7.SpendLuck": "Spend {luckNeededValue} Luck to pass",
"CoC7.LuckSpent": "{luckAmount} luck spent to pass",
"CoC7.LuckError": "{actorName} didn't have enough luck to pass the check",
"CoC7.check.AutoSuccess" : "Auto. Succes",
"CoC7.check.AutoSuccess" : "Auto. Success",
"CoC7.check.AutoFailure" : "Auto. Fail",
"CoC7.check.RevealCheck": "Reveal check",
"CoC7.check.ForcePass": "Force pass",
Expand All @@ -77,13 +90,17 @@
"CoC7.HardDifficulty": "hard",
"CoC7.ExtremeDifficulty": "extreme",
"CoC7.CriticalDifficulty": "critical",
"CoC7.UnknownDifficulty": "unknown",
"CoC7.RollDifficulty": "Roll Difficulty",
"CoC7.RollDifficulty.Unknown": "Blind",
"CoC7.RollDifficultyRegular": "Regular",
"CoC7.RollDifficultyHard": "Hard",
"CoC7.RollDifficultyExtreme": "Extreme",
"CoC7.RollDifficultyCritical": "Critical",
"CoC7.RollResult.LuckSpendText": "{luckAmount} luck spend, {successLevel} success",
"CoC7.RollDice": "Roll !",
"CoC7.SuccesLevelHint": "{value} level(s) of success",
"CoC7.FailureLevelHint": "Failed by {value} level(s)",

"CoC7.CheckResult": "{name} check ({value}%) - {difficulty} difficulty",
"CoC7.ItemCheckResult": "{item} - {skill} check ({value}%) - {difficulty} difficulty",
Expand Down Expand Up @@ -186,16 +203,67 @@
"CoC7.ErrorInvalidFormula": "{value} is not a valid formula",
"CoC7.ErrorInvalid": "invalid",

"CoC7.newBioSectionName": "New Section",
"CoC7.NewBioSectionName": "New Section",

"CoC7.dodgeSkillName": "Dodge",
"CoC7.creditRatingSkillName": "Credit Rating",
"CoC7.fightingSpecializationName": "Fighting",
"CoC7.firearmSpecializationName": "Firearms",
"CoC7.DodgeSkillName": "Dodge",
"CoC7.CreditRatingSkillName": "Credit Rating",
"CoC7.FightingSpecializationName": "Fighting",
"CoC7.FirearmSpecializationName": "Firearms",

"CoC7.newSkillName": "new skill",
"CoC7.newItemName": "new item",
"CoC7.newWeaponName": "new weapon",
"CoC7.NewSkillName": "new skill",
"CoC7.AddSkill": "Add skill",
"CoC7.DevelopemmentPhase": "Developement Phase",
"CoC7.SkillCantGainXp": "Skill can't gain XP",
"CoC7.SkillUnflagForDevelopement": "Unflag for developement",
"CoC7.SkillFlagForDevelopement": "Flag for developement",
"CoC7.SkillDetail": "Detail",
"CoC7.EditSkill": "Edit skill",
"CoC7.DeleteSkill": "Delete skill",
"CoC7.RangeSkills": "Range Skills",
"CoC7.MeleeSkills": "Melee Skills",
"CoC7.NewItemName": "new item",
"CoC7.AddItem": "Add item",
"CoC7.EditItem": "Edit item",
"CoC7.DeleteItem": "Delete Item",
"CoC7.AddWeapon": "Add Weapon",
"CoC7.NewWeaponName": "new weapon",
"CoC7.EditWeapon": "Edit Weapon",
"CoC7.DeleteWeapon": "Delete Weapon",
"CoC7.MeleeWeapons": "Melee weapons",
"CoC7.RangeWeapons": "Range weapons",
"CoC7.WeaponName": "Name",
"CoC7.WeaponSkill": "Skill",
"CoC7.WeaponSkillAlt": "Alt-skill",

"CoC7.creatureFightingSkill": "Fighting"

"CoC7.ManualCreditValues": "Manual Credit Values",
"CoC7.MonetarySymbol": "Symbol :",
"CoC7.MonetaryFactor": "Factor :",
"CoC7.AutoCreditValues": "Toggle Automatic calculation",
"CoC7.MonetarySpendingLevel": "Spending level :",
"CoC7.MonetaryCash": "Cash :",
"CoC7.MonetarySpent": "Spent :",
"CoC7.MonetaryAssets": "Assets :",
"CoC7.MonetaryAssetsDetails": "Assets details",

"CoC7.PossessionsNotes": "Notes :",
"CoC7.PossessionsNotesHolder": "Notes",

"CoC7.BackgroundNewSection": "Add new section",
"CoC7.BackgroundSectionNameHolder": "Enter section title",
"CoC7.BackgroundDeleteSection": "Delete section",
"CoC7.BackgroundSectionMoveUp": "Move Up",
"CoC7.BackgroundSectionMoveDown": "Move Down",

"CoC7.creatureFightingSkill": "Fighting",


"SETTINGS.DefaultDifficulty": "Default check difficulty",
"SETTINGS.DefaultDifficultyHint": "You can choose the default difficulty for checks. Unknown will roll checks without the player knowing the check difficulty.",
"SETTINGS.CheckDifficultyRegular": "Default difficulty",
"SETTINGS.CheckDifficultyUnknown": "Unknown difficulty",
"SETTINGS.UseToken": "Use token image",
"SETTINGS.UseTokenHint": "Use token image instead of portraits in chat-cards",
"SETTINGS.DisplayActorOnCard": "Display actor on card",
"SETTINGS.DisplayActorOnCardHint": "Display the actor's image/token on combat chat-cards"
}
16 changes: 8 additions & 8 deletions lang/es.json
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Expand Up @@ -153,14 +153,14 @@
"CoC7.ErrorInvalidFormula": "{value} no es una fórmula válida",
"CoC7.ErrorInvalid": "inválido",

"CoC7.newBioSectionName": "Nueva Sección",
"CoC7.NewBioSectionName": "Nueva Sección",

"CoC7.dodgeSkillName": "Esquivar",
"CoC7.creditRatingSkillName": "Crédito",
"CoC7.fightingSpecializationName": "Combatir",
"CoC7.firearmSpecializationName": "Armas de fuego",
"CoC7.DodgeSkillName": "Esquivar",
"CoC7.CreditRatingSkillName": "Crédito",
"CoC7.FightingSpecializationName": "Combatir",
"CoC7.FirearmSpecializationName": "Armas de fuego",

"CoC7.newSkillName": "nueva habilidad",
"CoC7.newItemName": "nuevo ítem",
"CoC7.newWeaponName": "nueva arma"
"CoC7.NewSkillName": "nueva habilidad",
"CoC7.NewItemName": "nuevo ítem",
"CoC7.NewWeaponName": "nueva arma"
}
91 changes: 77 additions & 14 deletions lang/fr.json
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Expand Up @@ -30,6 +30,7 @@
"CoC7.MP": "PM",
"CoC7.Sanity": "Santé Mentale",
"CoC7.SAN": "SAN",
"CoC7.DailySanLoss": "Perte de San de la journée :",
"CoC7.Luck": "Chance",
"CoC7.Movement": "Mouvement",
"CoC7.Mov": "Mvt",
Expand All @@ -41,6 +42,18 @@
"CoC7.Possessions": "Possessions",
"CoC7.Background": "Profil",
"CoC7.Notes": "Notes",
"CoC7.DailySanIconOver": "Repos",
"CoC7.Unconsious": "Inconscient.e",
"CoC7.CriticalWounds": "Blessure grave",
"CoC7.Dying": "Mourant.e",
"CoC7.TemporaryInsanity": "Folie passagère",
"CoC7.IndefiniteInsanity": "Folie persistante",
"CoC7.UnlockActor": "Déverrouiller Acteur",
"CoC7.LockActor": "Verrouiller Acteur",
"CoC7.NpcRollCharacteristics": "Générer les caractéristiques aléatoires",
"CoC7.NpcAvarageCharacteristics": "Générer les caractéristiques moyennes",
"CoC7.NpcCharacteristicsFormula": "Formules",
"CoC7.NpcCharacteristicsValues": "Valeurs",

"CoC7.RegularSuccess": "Réussite ordinaire",
"CoC7.HardSuccess": "Réussite majeur",
Expand All @@ -65,6 +78,12 @@
"CoC7.SpendLuck": "Dépenser {luckNeededValue} point(s) de Chance pour réussir",
"CoC7.LuckSpent": "{luckAmount} point(s) de Chance dépensé(s)",
"CoC7.LuckError": "{actorName} n'a pas assez de Chance pour réussir le test",
"CoC7.check.AutoSuccess" : "Réussite Auto",
"CoC7.check.AutoFailure" : "Échec Auto",
"CoC7.check.RevealCheck": "Révéler le résultat",
"CoC7.check.ForcePass": "Forcer la Réussite",
"CoC7.check.ForceFail": "Forcer l'Échec",
"CoC7.check.FlagForDevelopment": "Valider l'expérience",

"CoC7.BonusSelectionWindow": "Paramètres du test",
"CoC7.RegularDifficulty": "ordinaire",
Expand Down Expand Up @@ -108,11 +127,12 @@
"CoC7.rangeCombatCard.BaseRange" : "Portée de base",
"CoC7.rangeCombatCard.LongRange" : "Longue portée",
"CoC7.rangeCombatCard.ExtremeRange" : "Très longue portée",
"CoC7.rangeCombatCard.OutOfRange": "Hors de portée",
"CoC7.rangeCombatCard.Cover" : "A couvert",
"CoC7.rangeCombatCard.PointBlankRange" : "Bout portant",
"CoC7.rangeCombatCard.BigTarget": "Grande cible",
"CoC7.combatCard.SmallTarget": "Petite cible",
"CoC7.rangeCombatCard.FastMovingTarget": "Tir rapide",
"CoC7.rangeCombatCard.FastMovingTarget": "Cible rapide",
"CoC7.rangeCombatCard.InMelee": "En mêlée",
"CoC7.rangeCombatCard.aiming": "Viser",

Expand All @@ -128,8 +148,8 @@
"CoC7.WeaponRange": "Portée :",
"CoC7.WeaponDamage": "Dégâts :",
"CoC7.Weapon.BlastRadius": "Rayon",
"CoC7.WeaponMalfunction": "Panne :",
"CoC7.WeaponUsesPerRound": "Cadence :",
"CoC7.WeaponMalfunction": "Panne",
"CoC7.WeaponUsesPerRound": "Cadence",
"CoC7.WeaponSheet.RoundsPerUse.Info": "Combien de tours sont nécessaires pour préparer l'arme à tirer",
"CoC7.WeaponMax": "Max/round",
"CoC7.BurstSize": "Balles/raffale",
Expand Down Expand Up @@ -169,23 +189,66 @@
"CoC7.WeaponDbrl": "Canon Double",
"CoC7.WeaponBlst": "À Souffle",
"CoC7.WeaponStun": "Étourdissante",
"CoC7.Weapon.Property.Burn": "Rafale",
"CoC7.Weapon.Property.Melee": "Mêlée",
"CoC7.Weapon.Property.Thrown": "Jeter",
"CoC7.Weapon.Property.Burn": "Brûlante",
"CoC7.Weapon.Property.Shotgun": "Shotgun",

"CoC7.ErrorItem": "Impossible de trouver l'item",
"CoC7.ErrorActor": "Impossible de trouver l'acteur",
"CoC7.ErrorInvalidFormula": "{value} n'est pas une formule valide",
"CoC7.ErrorInvalid": "invalide",

"CoC7.newBioSectionName": "Nouvelle Section",

"CoC7.dodgeSkillName": "Esquive",
"CoC7.creditRatingSkillName": "Crédit",
"CoC7.fightingSpecializationName": "Combat rapproché",
"CoC7.firearmSpecializationName": "Combat à distance",

"CoC7.newSkillName": "Nouvelle compétence",
"CoC7.newItemName": "Nouvel objet",
"CoC7.newWeaponName": "Nouvel arme",
"CoC7.NewBioSectionName": "Nouvelle Section",

"CoC7.DodgeSkillName": "Esquive",
"CoC7.CreditRatingSkillName": "Crédit",
"CoC7.FightingSpecializationName": "Combat rapproché",
"CoC7.FirearmSpecializationName": "Combat à distance",

"CoC7.NewSkillName": "Nouvelle compétence",
"CoC7.AddSkill": "Ajouter une compétence",
"CoC7.EditSkill": "Editer compétence",
"CoC7.SkillCantGainXp": "La compétence ne peux pas gagner d'XP",
"CoC7.SkillUnflagForDevelopement": "Décocher l'XP",
"CoC7.SkillFlagForDevelopement": "Cocher l'XP",
"CoC7.SkillDetail": "Détails",
"CoC7.DeleteSkill": "Supprimer compétence",
"CoC7.RangeSkills": "Compétences de Combat à Distance",
"CoC7.MeleeSkills": "Compétences de Combat Rapproché",
"CoC7.DevelopemmentPhase": "Phase de développement",
"CoC7.NewItemName": "Nouvel objet",
"CoC7.AddItem": "Ajouter un objet",
"CoC7.EditItem": "Éditer objet",
"CoC7.DeleteItem": "Supprimer objet",
"CoC7.AddWeapon": "Ajouter une arme",
"CoC7.NewWeaponName": "Nouvelle arme",
"CoC7.EditWeapon": "Éditer l'arme",
"CoC7.DeleteWeapon": "Supprimer l'arme",
"CoC7.MeleeWeapons": "Armes de mêlée",
"CoC7.RangeWeapons": "Armes à distance",
"CoC7.WeaponName": "Nom",
"CoC7.WeaponSkill": "Compétence",
"CoC7.WeaponSkillAlt": "Compétences alternative",

"CoC7.ManualCreditValues": "Richesses manuelle",
"CoC7.MonetarySymbol": "Symbole :",
"CoC7.MonetaryFactor": "Facteur :",
"CoC7.AutoCreditValues": "Basculer en mode calcul automatique / manuelle",
"CoC7.MonetarySpendingLevel": "Dépenses courantes :",
"CoC7.MonetaryCash": "Espèces :",
"CoC7.MonetarySpent": "Dépensé :",
"CoC7.MonetaryAssets": "Capital :",
"CoC7.MonetaryAssetsDetails": "Détails du capital",

"CoC7.PossessionsNotes": "Notes :",
"CoC7.PossessionsNotesHolder": "Notes",

"CoC7.BackgroundNewSection": "Ajouter une nouvelle section",
"CoC7.BackgroundSectionNameHolder": "Nommer la section",
"CoC7.BackgroundDeleteSection": "Supprimer la section",
"CoC7.BackgroundSectionMoveUp": "Monter",
"CoC7.BackgroundSectionMoveDown": "Descendre",

"CoC7.creatureFightingSkill": "Combat rapproché"
}
2 changes: 1 addition & 1 deletion lang/ja.json
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Expand Up @@ -45,7 +45,7 @@
"CoC7.RegularSuccess": "レギュラー成功",
"CoC7.HardSuccess": "ハード成功",
"CoC7.ExtremeSuccess": "イクストリーム成功",
"CoC7.CriticalSuccess": "クリティカル成功",
"CoC7.CriticalSuccess": "クリティカル",
"CoC7.Fumble": "ファンブル",
"CoC7.Failure": "失敗",
"CoC7.Malfunction": "{itemName} は故障した!",
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