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0.3.9

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@HavlockV HavlockV released this 21 Oct 12:21
· 3287 commits to master since this release
2dd6900
  • Bug correction:
    • Typo correction and missing strings.
    • Damage card displays roll correctly.
    • When holding shift while clicking on a weapon damage this will make the damage critical.
    • Occupations, Archetypes and Setups can have multiple generics specializations e.g. Art/Craft(Any).
    • Add-weapon button fixed.
    • Automatic cash&assets calculation was broken, now working as intended.
    • Riffle and shotgun skills are now one (Riffle/shotgun).
    • Skill details windows now correctly parse HTML content (All links except PDFFoundry).
    • Selected specializations now display correctly in character's occupation.
  • Macro for skills and weapon can be created with items from directory and compendiums.
    • As a GM if you click on a weapon macro, if the actor doesn't have a corresponding weapon, you will be prompt to create one.
    • If you click on a skill macro, if the actor doesn't have the corresponding skill it will be created. As a GM you'll be prompted for the skill value.
  • Specialization reworked. A specialization with a name set to 'Any' will be considered generic.
    • The generic name can be changed in lang.json.
    • When dropping a specialization with name 'Any' on a sheet, you will be prompted for a name and a base value. If you skip that the skill will be created as 'Any'. You can modify that later in the sheet.
    • When an occupation/archetype containing one or many 'Any' specialization, you will be prompted to select and existing one or to create a new one.
  • Occupation type added : Pulp.
  • Localization strings added for previous cards/sheet.
  • Option added to prevent players from modifying their status.
    • By default player can modify their status.
    • Player can now modify dying and dead status.
  • Spanish translation updated thanks to Lozalojo.