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Bug correction:
Typo correction and missing strings.
Damage card displays roll correctly.
When holding shift while clicking on a weapon damage this will make the damage critical.
Occupations, Archetypes and Setups can have multiple generics specializations e.g. Art/Craft(Any).
Add-weapon button fixed.
Automatic cash&assets calculation was broken, now working as intended.
Riffle and shotgun skills are now one (Riffle/shotgun).
Skill details windows now correctly parse HTML content (All links except PDFFoundry).
Selected specializations now display correctly in character's occupation.
Macro for skills and weapon can be created with items from directory and compendiums.
As a GM if you click on a weapon macro, if the actor doesn't have a corresponding weapon, you will be prompt to create one.
If you click on a skill macro, if the actor doesn't have the corresponding skill it will be created. As a GM you'll be prompted for the skill value.
Specialization reworked. A specialization with a name set to 'Any' will be considered generic.
The generic name can be changed in lang.json.
When dropping a specialization with name 'Any' on a sheet, you will be prompted for a name and a base value. If you skip that the skill will be created as 'Any'. You can modify that later in the sheet.
When an occupation/archetype containing one or many 'Any' specialization, you will be prompted to select and existing one or to create a new one.
Occupation type added : Pulp.
Localization strings added for previous cards/sheet.
Option added to prevent players from modifying their status.