-
Notifications
You must be signed in to change notification settings - Fork 27
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- FIXED ENTITIES DROPS NOT SPAWNING - FIXED SERVER CONTENT-PACK�AUTO EXTRACTION - ADDED VZ.68 SKORPION
- Loading branch information
Showing
30 changed files
with
13,241 additions
and
48 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file renamed
BIN
+12.9 MB
.../prototype-1.0.9f-contentpack.zip.current → ...Warfare/prototype-1.0.10f-contentpack.zip
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
{ | ||
"internalName": "prototype.vz68ammo", | ||
"displayName": "VZ.68 Mag 24rnd", | ||
"ammoCapacity": 24, | ||
"magazineCount": 1, | ||
"allowEmptyMagazines": true, | ||
"subAmmo": [ | ||
"prototype.9x19" | ||
] | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
22 changes: 22 additions & 0 deletions
22
run/ModularWarfare/prototype/assets/modularwarfare/models/item/prototype.vz68.json
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
{ | ||
"parent": "item/generated", | ||
"textures": { | ||
"layer0": "modularwarfare:items/guns/prototype.vz68" | ||
}, | ||
"display": { | ||
"thirdperson_lefthand": { | ||
"scale": [ | ||
0.0, | ||
0.0, | ||
0.0 | ||
] | ||
}, | ||
"thirdperson_righthand": { | ||
"scale": [ | ||
0.0, | ||
0.0, | ||
0.0 | ||
] | ||
} | ||
} | ||
} |
22 changes: 22 additions & 0 deletions
22
run/ModularWarfare/prototype/assets/modularwarfare/models/item/prototype.vz68ammo.json
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
{ | ||
"parent": "item/generated", | ||
"textures": { | ||
"layer0": "modularwarfare:items/ammo/prototype.vz68ammo" | ||
}, | ||
"display": { | ||
"thirdperson_lefthand": { | ||
"scale": [ | ||
0.4, | ||
0.4, | ||
0.4 | ||
] | ||
}, | ||
"thirdperson_righthand": { | ||
"scale": [ | ||
0.4, | ||
0.4, | ||
0.4 | ||
] | ||
} | ||
} | ||
} |
Binary file added
BIN
+10.2 KB
run/ModularWarfare/prototype/assets/modularwarfare/skins/guns/prototype.vz68.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file added
BIN
+3.11 KB
run/ModularWarfare/prototype/assets/modularwarfare/sounds/mp5/shoot1.ogg.sfk
Binary file not shown.
Binary file added
BIN
+79.2 KB
run/ModularWarfare/prototype/assets/modularwarfare/sounds/vz68/distant.ogg
Binary file not shown.
Binary file added
BIN
+72.5 KB
run/ModularWarfare/prototype/assets/modularwarfare/sounds/vz68/shoot1.ogg
Binary file not shown.
Binary file added
BIN
+66.7 KB
run/ModularWarfare/prototype/assets/modularwarfare/sounds/vz68/shoot2.ogg
Binary file not shown.
Binary file added
BIN
+68.1 KB
run/ModularWarfare/prototype/assets/modularwarfare/sounds/vz68/shoot3.ogg
Binary file not shown.
Binary file added
BIN
+72 KB
run/ModularWarfare/prototype/assets/modularwarfare/sounds/vz68/shoot4.ogg
Binary file not shown.
Binary file added
BIN
+447 Bytes
...fare/prototype/assets/modularwarfare/textures/items/ammo/prototype.vz68ammo.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+447 Bytes
...rWarfare/prototype/assets/modularwarfare/textures/items/guns/prototype.vz68.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
{ | ||
"internalName": "prototype.vz68", | ||
"displayName": "VZ.68 Skorpion", | ||
"weaponType": "smg", | ||
|
||
"gunDamage": 8, | ||
"gunDamageHeadshotBonus": 2, | ||
|
||
"roundsPerMin": 500, | ||
|
||
"allowEmptyMagazines": true, | ||
|
||
"recoilPitch": 3.0, | ||
"recoilYaw": 1.0, | ||
"randomRecoilPitch": 0.8, | ||
"randomRecoilYaw": 0.8, | ||
"bulletSpread": 1.25, | ||
|
||
"accuracySneakFactor": 0.5, | ||
"moveSpeedModifier": 1.0, | ||
"allowSprintFiring": true, | ||
|
||
"dropBulletCasing": true, | ||
|
||
"fireModes": ["full", "semi", "burst"], | ||
"acceptedAmmo": ["prototype.vz68ammo"], | ||
|
||
"shellEjectOffsetNormal": { | ||
"x": -1.0, | ||
"y": 0.0, | ||
"z": 1.0 | ||
}, | ||
"shellEjectOffsetAiming": { | ||
"x": -0.2, | ||
"y": 0.12, | ||
"z": 0.5 | ||
}, | ||
"weaponSoundMap": { | ||
"weaponFire": [ | ||
{ | ||
"soundEvent": "weaponFire", | ||
"soundName": "prototype.vz68.shoot", | ||
"soundNameDistant": "prototype.vz68.shoot.distant", | ||
"soundRange": 64, | ||
"soundMaxRange": 96, | ||
"soundFadeMultiplier": 1 | ||
} | ||
], | ||
"weaponUnload": [ | ||
{ | ||
"soundEvent": "weaponReload", | ||
"soundName": "prototype.generic.reload" | ||
} | ||
] | ||
}, | ||
"modelSkins": [ | ||
{ | ||
"internalName": "prototype.vz68", | ||
"skinAsset": "prototype.vz68", | ||
"displayName": "Default" | ||
} | ||
] | ||
} |
186 changes: 186 additions & 0 deletions
186
run/ModularWarfare/prototype/guns/render/prototype.vz68.render.json
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,186 @@ | ||
{ | ||
"modelFileName": "vz68.obj", | ||
"arms": { | ||
"leftHandAmmo": true, | ||
"actionArm": "Left", | ||
"leftArm": { | ||
"armScale": { | ||
"x": 0.7, | ||
"y": 1.0, | ||
"z": 0.7 | ||
}, | ||
"armPos": { | ||
"x": -0.3, | ||
"y": -0.95, | ||
"z": 0.1 | ||
}, | ||
"armRot": { | ||
"x": 65.0, | ||
"y": 32.0, | ||
"z": -46.0 | ||
}, | ||
"armReloadPos": { | ||
"x": -0.3, | ||
"y": -0.95, | ||
"z": 0.1 | ||
}, | ||
"armReloadRot": { | ||
"x": 65.0, | ||
"y": 32.0, | ||
"z": -46.0 | ||
} | ||
}, | ||
"rightArm": { | ||
"armScale": { | ||
"x": 0.7, | ||
"y": 1.0, | ||
"z": 0.7 | ||
}, | ||
"armPos": { | ||
"x": 0.3, | ||
"y": -0.65, | ||
"z": 0.0 | ||
}, | ||
"armRot": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": -90.0 | ||
}, | ||
"armReloadPos": { | ||
"x": 0.3, | ||
"y": -0.65, | ||
"z": 0.0 | ||
}, | ||
"armReloadRot": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": -90.0 | ||
}, | ||
"armChargePos": { | ||
"x": 0.47, | ||
"y": -0.39, | ||
"z": 0.14 | ||
}, | ||
"armChargeRot": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": -90.0 | ||
} | ||
} | ||
}, | ||
"sprint": { | ||
"sprintRotate": { | ||
"x": 10.0, | ||
"y": 30.0, | ||
"z": 0.0 | ||
}, | ||
"sprintTranslate": { | ||
"x": 0.9, | ||
"y": -0.1, | ||
"z": -0.7 | ||
} | ||
}, | ||
"thirdPerson": { | ||
"thirdPersonOffset": { | ||
"x": 0.0, | ||
"y": -0.15, | ||
"z": 0.0 | ||
}, | ||
"backPersonOffset": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
"thirdPersonScale": 1.0 | ||
}, | ||
"aim": { | ||
"rotateHipPosition": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
"translateHipPosition": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
"rotateAimPosition": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
"translateAimPosition": { | ||
"x": 0.1, | ||
"y": 0.0, | ||
"z": 0.0 | ||
} | ||
}, | ||
"attachments": { | ||
"attachmentPointMap": { | ||
"barrel": [ | ||
{ | ||
"x": -0.4, | ||
"y": 0.004, | ||
"z": 0.0 | ||
}, | ||
{ | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
} | ||
], | ||
"sight": [ | ||
{ | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
{ | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
} | ||
], | ||
"flashlight": [ | ||
{ | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
{ | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
} | ||
] | ||
}, | ||
"attachmentModeRotate": { | ||
"x": 10.0, | ||
"y": 30.0, | ||
"z": 0.0 | ||
} | ||
}, | ||
"itemFrame": { | ||
"translate": { | ||
"x": 4.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
} | ||
}, | ||
"extra": { | ||
"translateAll": { | ||
"x": 0.0, | ||
"y": 0.0, | ||
"z": 0.0 | ||
}, | ||
"modelScale": 1.2, | ||
"reloadAnimation": "pistol", | ||
"gunOffsetScoping": 0.0, | ||
"crouchZoom": -0.04, | ||
"adsSpeed": 0.07, | ||
"gunSlideDistance": 0.12, | ||
"modelRecoilBackwards": 0.05, | ||
"modelRecoilUpwards": 0.05, | ||
"modelRecoilShake": 0.05 | ||
} | ||
} |
Oops, something went wrong.