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Command Line Parameters
GitHub Action edited this page Nov 26, 2024
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This is a full list of the supported command line parameters. A number of additional parameters are supported in addition to those present in the DOS version.
Parameter | Description |
---|---|
-config <file> | Load main configuration from the specified file, instead of the default. |
-devparm | Developer mode. |
-file <files> | Load the specified PWAD files. |
-help | Print command line help. |
-iwad <file> | Specify an IWAD file to use. |
-nomusic | Disable music. |
-nosfx | Disable sound effects. |
-nosound | Disable all sound output. |
-quiet | Print with minimum verbosity. |
-save <directory> | Specify a path from which to load and save games. If the directory does not exist then it will automatically be created. |
-shotdir <directory> | Specify a path to save screenshots. If the directory does not exist then it will automatically be created. |
-verbose | Print debugging info with maximum verbosity. |
-version | Print the program version and exit. |
Parameter | Description |
---|---|
-beta | Press beta emulation mode (complevel mbf only). |
-coop_spawns | Start single player game with items spawns as in cooperative netgame. |
-dog | Enables a single helper dog. |
-dogs <n> | Overrides the current number of helper dogs, setting it to n. |
-episode <n> | Start playing on episode n (1-99) |
-fast | Monsters move faster. |
-loadgame <ps> | Load the game on page p (0-7) in slot s (0-7). Use 255 to load an auto save. |
-nm | Alias to -skill 5. |
-nomo | Alias to -nomonsters. |
-nomonsters | Disable monsters. |
-pistolstart | Enables automatic pistol starts on each level. |
-respawn | Monsters respawn after being killed. |
-skill <skill> | Set the game skill, 1-6 (1: easiest, 5: hardest, 6: custom). A skill of 0 disables all monsters only in -complevel vanilla. |
-speed <n> | Increase or decrease game speed, percentage of normal. |
-turbo <x> | Turbo mode. The player's speed is multiplied by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400. |
-uv | Alias to -skill 4. |
-warp <x> <y>|<xy> | Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2). |
Parameter | Description |
---|---|
-1 | Don't scale up the screen. Implies -window. |
-2 | Double up the screen to 2x its normal size. Implies -window. |
-3 | Triple up the screen to 3x its normal size. Implies -window. |
-fullscreen | Run in fullscreen mode. |
-noblit | Disable blitting the screen. |
-nodraw | Disable rendering the screen entirely. |
-nograbmouse | Don't grab the mouse when running in windowed mode. |
-nouncapped | Disables uncapped framerate. |
-uncapped | Enables uncapped framerate. |
-window | Run in a window. |
Parameter | Description |
---|---|
-altdeath | Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds. |
-autojoin | Automatically search the local LAN for a multiplayer server and join it. |
-avg | Austin Virtual Gaming: end levels after 20 minutes. |
-connect <address> | Connect to a multiplayer server running on the given address. |
-deathmatch | Start a deathmatch game. |
-dedicated | Start a dedicated server, routing packets but not participating in the game itself. |
-dm3 | Start a deathmatch 3.0 game. Weapons stay in place and all items respawn after 30 seconds. |
-dup <n> | Reduce the resolution of the game by a factor of n, reducing the amount of network bandwidth needed. |
-extratics <n> | Send n extra tics in every packet as insurance against dropped packets. |
-frags <n> | The -frags option allows you to deathmatch until one player achieves <n> frags, at which time the level ends and scores are displayed. If <n> is not specified the match is to 10 frags. |
-left | Run as the left screen in three screen mode. |
-nodes <n> | Autostart the netgame when n nodes (clients) have joined the server. |
-oldsync | Use original network client sync code rather than the improved sync code. |
-port <n> | Use the specified UDP port for communications, instead of the default (2342). |
-privateserver | When running a server, don't register with the global master server. Implies -server. |
-right | Run as the right screen in three screen mode. |
-server | Start a multiplayer server, listening for connections. |
-servername <name> | When starting a network server, specify a name for the server. |
-solo-net | Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos. |
-timer <n> | For multiplayer games: exit each level after n minutes. |
Parameter | Description |
---|---|
-bex <files> | Alias to -deh. |
-bexout <filename> | Alias to -dehout. |
-blockmap | Forces a (re-)building of the BLOCKMAP lumps for loaded maps. |
-bsp | Forces rebuilding of nodes. |
-deh <files> | Load the given dehacked/bex patch(es). |
-dehout <filename> | Enables verbose dehacked parser logging. |
-dumptranmap <name> | Dump tranmap lump. |
-force_old_zdoom_nodes | Forces extended (non-GL) ZDoom nodes. |
-noautoload | Disable auto-loading of .wad and .deh files. |
-nocheats | Ignore cheats in dehacked files. |
-nodeh | Avoid loading DEHACKED lumps embedded into WAD files. |
-noextras | Disable auto loading of extras.wad. |
-nomapinfo | Disable UMAPINFO loading. |
-nooptions | Avoid loading OPTIONS lumps embedded into WAD files. |
-tranmap | Forces a (re-)building of the translucency and color translation tables. |
Parameter | Description |
---|---|
-fastdemo <demo> | Plays the given demo as fast as possible. |
-levelstat | Write level statistics upon exit to levelstat.txt |
-longtics | Record a high resolution "Doom 1.91" demo. |
-maxdemo <size> | Sets the initial size of the demo recording buffer (KiB). This is no longer a hard limit, and the buffer will expand if the given limit is exceeded. |
-playdemo <demo> | Play back the demo named demo.lmp. |
-record <demo> | Record a demo named demo.lmp. |
-recordfrom <s> <demo> | Record a demo, loading from the given save slot. Equivalent to -loadgame <s> -record <demo>. |
-recordfromto <demo1> <demo2> | Allows continuing <demo1> after it ends or when the user presses the join demo key, the result getting saved as <demo2>. Equivalent to -playdemo <demo1> -record <demo2>. |
-shorttics | Play with low turning resolution to emulate demo recording. |
-skipsec <min:sec> | Skip min:sec time during viewing of the demo. "-warp <x> -skipsec <min:sec>" will skip min:sec time on level x. |
-strict | Sets compatibility and cosmetic settings according to DSDA rules. |
-timedemo <demo> | Play back the demo named demo.lmp, determining the framerate of the screen. |
Parameter | Description |
---|---|
-cl <version> | Alias to -complevel. |
-complevel <version> | Emulate a specific version of Doom/Boom/MBF. Valid values are "vanilla", "boom", "mbf", "mbf21". |
-gameversion <version> | Emulate a specific version of Doom. Valid values are "1.9", "ultimate", "final", "chex". Implies -complevel vanilla. |
-setmem <version> | Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98). |
-spechit <n> | Use the specified magic value when emulating spechit overruns. |
-statdump <filename> | Dump statistics information to the specified file on the levels that were played. The output from this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive). |
Parameter | Description |
---|---|
-cdrom | Save configuration data and savegames in c:\doomdata, allowing play from CD. (windows only) |
-nogui | Don't pop up a GUI dialog box to show the error message. |