Parse and serialize minecraft packets, plus authentication and encryption.
- Supports Minecraft PC version 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4), 1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), and 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4) , 1.15 (1.15, 1.15.1, 1.15.2) and 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4)
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption
- Compression
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Online/Offline mode
- Encryption
- Compression
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Want to contribute on something important for PrismarineJS ? go to https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects
node-minecraft-protocol is pluggable.
- minecraft-protocol-forge add forge support to minecraft-protocol
- mineflayer - create minecraft bots with a stable, high level API.
- mcserve - runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots.
- flying-squid create minecraft servers with a high level API, also a minecraft server by itself.
- pakkit To monitor your packets
- minecraft-packet-debugger to easily debug your minecraft packets
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "[email protected]",
password: "12345678",
auth: 'mojang' // optional; by default uses mojang, if using a microsoft account, set to 'microsoft'
});
client.on('chat', function(packet) {
// Listen for chat messages and echo them back.
var jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg.text});
}
});
If the server is in offline mode, you may leave out the password
option.
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
version: '1.16.3'
});
const mcData = require('minecraft-data')(server.version)
server.on('login', function(client) {
let loginPacket = mcData.loginPacket
client.write('login', {
entityId: client.id,
isHardcore: false,
gameMode: 0,
previousGameMode: 255,
worldNames: loginPacket.worldNames,
dimensionCodec: loginPacket.dimensionCodec,
dimension: loginPacket.dimension,
worldName: 'minecraft:overworld',
hashedSeed: [0, 0],
maxPlayers: server.maxPlayers,
viewDistance: 10,
reducedDebugInfo: false,
enableRespawnScreen: true,
isDebug: false,
isFlat: false
});
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0, sender: '0' });
});
npm install minecraft-protocol
- Ensure your system has the
java
executable inPATH
. MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ [email protected] MC_PASSWORD=password npm test
You can enable some protocol debugging output using DEBUG
environment variable:
DEBUG="minecraft-protocol" node [...]
On windows :
set DEBUG=minecraft-protocol
node your_script.js
Please read https://github.com/PrismarineJS/prismarine-contribute
See history
- node-rcon can be used to access the rcon server in the minecraft server
- map-colors can be used to convert any image into a buffer of minecraft compatible colors