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* v8.1.5
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* Improved OCR Army Capacity.
* Fixed Quick Train.
* Improved Donate window detection and OCR.
* Improved Clan Games Reward detection.
* Improved Weak Bases detection.
* Improved Quick Train (Partial Army Training support).
* Improved BattleCopter detection.
* Improved donate slot detection in some cases.
* Added Wall level 17 templates.
* Changed Lib for BB Troop upgrade time.
* Changed ClickDrag amplitude for troop training.
* Improved 1x red detection in queued troops.
* Improved Super Archer detection in queued troops.
* Added Blacksmith/Equipment Auto upgrade.
* Added special temporary save debug image to catch "Big guy" error.
* Fixed CC remaining time OCR.
* Updated request image for Flame flinger.
* Fixed Sneaky Goblin training.
* Updated wizard detection in queued troop.
* Fixed Super Dragon detection in attack bar.
* Improved queue troop OCR.
* Clean OCR code and libs.
* Improved Wing detection [SwitchWarden Mode].
* Improved Star Bonus detection.
* Updated coc-build library.
* Improved Balloon detection for training.
* Improved BB cost OCR in StarLab.
* Changed ClickOnBuilder().
* Change lab upgrade to "Any" after starting user specified upgrade.
* Change StarLab upgrade to "Any" after starting user specified upgrade.
* Improved Full Storage Detection.
* Fixed Heroes level 90+ auto upgrade.
* Fixed Grand Warden max level.
* Fixed ChangeLanguage().
* Remove incomplete translations from language files for Spells, SuperTroops, Troops, and Sieges; creating translated GUI errors.
* Improved Battle Drill and Flame Flinger detection in laboratory sieges upgrade.
* Changed TH max level for "Attack up!" CG Event.
* Added support for "new" logo on hero equipment.
* Improved Heroes health detection [red zone].
* Auto restart emulator on 10 "Android process $sPackage not running" errors.
* Improved Wall Breaker detection in queue.
* Improved OCR troops count in army tab.
* Fixed Rocket Balloon and Dragon Rider detection in army tab.
* Added missing recall spell selection save to attack tab.
* Changed : Bot won't check CC treasury in the beginning of Locate Upgrades routine.
* Fixed couple of troop detection in laboratory.
* Fixed uncheck hero auto upgrade when his level is max.
* Improved Star Laboratory red cost OCR.
* Added Reduce reserved builders for hero upgrade when a hero reaches max level.
* Added Of The North Scenery support (Attack Only).
* Update Telegram shield info command for new button and window location.
* Improved Troops Count and Spells detection in army and train troops tabs.
* Improved Star Lab remaining time OCR.
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MonkeyHunter committed Jan 20, 2024
1 parent 28c68ba commit d4c8dd3
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55 changes: 55 additions & 0 deletions CHANGELOG
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* v8.1.5
* Improved OCR Army Capacity.
* Fixed Quick Train.
* Improved Donate window detection and OCR.
* Improved Clan Games Reward detection.
* Improved Weak Bases detection.
* Improved Quick Train (Partial Army Training support).
* Improved BattleCopter detection.
* Improved donate slot detection in some cases.
* Added Wall level 17 templates.
* Changed Lib for BB Troop upgrade time.
* Changed ClickDrag amplitude for troop training.
* Improved 1x red detection in queued troops.
* Improved Super Archer detection in queued troops.
* Added Blacksmith/Equipment Auto upgrade.
* Added special temporary save debug image to catch "Big guy" error.
* Fixed CC remaining time OCR.
* Updated request image for Flame flinger.
* Fixed Sneaky Goblin training.
* Updated wizard detection in queued troop.
* Fixed Super Dragon detection in attack bar.
* Improved queue troop OCR.
* Clean OCR code and libs.
* Improved Wing detection [SwitchWarden Mode].
* Improved Star Bonus detection.
* Updated coc-build library.
* Improved Balloon detection for training.
* Improved BB cost OCR in StarLab.
* Changed ClickOnBuilder().
* Change lab upgrade to "Any" after starting user specified upgrade.
* Change StarLab upgrade to "Any" after starting user specified upgrade.
* Improved Full Storage Detection.
* Fixed Heroes level 90+ auto upgrade.
* Fixed Grand Warden max level.
* Fixed ChangeLanguage().
* Remove incomplete translations from language files for Spells, SuperTroops, Troops, and Sieges; creating translated GUI errors.
* Improved Battle Drill and Flame Flinger detection in laboratory sieges upgrade.
* Changed TH max level for "Attack up!" CG Event.
* Added support for "new" logo on hero equipment.
* Improved Heroes health detection [red zone].
* Auto restart emulator on 10 "Android process $sPackage not running" errors.
* Improved Wall Breaker detection in queue.
* Improved OCR troops count in army tab.
* Fixed Rocket Balloon and Dragon Rider detection in army tab.
* Added missing recall spell selection save to attack tab.
* Changed : Bot won't check CC treasury in the beginning of Locate Upgrades routine.
* Fixed couple of troop detection in laboratory.
* Fixed uncheck hero auto upgrade when his level is max.
* Improved Star Laboratory red cost OCR.
* Added Reduce reserved builders for hero upgrade when a hero reaches max level.
* Added Of The North Scenery support (Attack Only).
* Update Telegram shield info command for new button and window location.
* Improved Troops Count and Spells detection in army and train troops tabs.
* Improved Star Lab remaining time OCR.

* v8.1.4 **
* Fixed Legend League Sign-up.
* Improved LatinA OCR.
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Achievements.au3
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; Return values .: None
; Author ........: MyBot.run team
; Modified ......: CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Android.au3
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; Return values .: None
; Author ........: MMHK (11-2016)
; Modified ......: CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Attack Scripted.au3
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; Return values .: None
; Author ........: MyBot.run team
; Modified ......: CodeSlinger69 (2017), MMHK (01-2008)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Attack Standard.au3
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; Return values .: None
; Author ........: MyBot.run team
; Modified ......: CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control BOT Options.au3
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; Return values .: None
; Author ........: MyBot.run Team
; Modified ......: CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Bottom.au3
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; Return values .: None
; Author ........: GkevinOD (2014)
; Modified ......: Hervidero (2015), KnowJack(July 2015), CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Child Army.au3
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; Return values .: None
; Author ........: GkevinOD (2014)
; Modified ......: Hervidero (2015), Boju (11-2016), MR.ViPER (11-2016), CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Child Attack.au3
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; Return values .: None
; Author ........: GkevinOD (2014)
; Modified ......: Hervidero (2015), CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
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11 changes: 10 additions & 1 deletion COCBot/GUI/MBR GUI Control Child Misc.au3
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; Return values .: None
; Author ........: MyBot.run team
; Modified ......:
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
Expand Down Expand Up @@ -447,6 +447,15 @@ Func btnPet()
AndroidShield("btnPet") ; Update shield status due to manual $g_bRunState
EndFunc ;==>btnPet

Func btnBsmith()
Local $wasRunState = $g_bRunState
$g_bRunState = True
ZoomOut()
LocateBlacksmith()
$g_bRunState = $wasRunState
AndroidShield("btnBsmith") ; Update shield status due to manual $g_bRunState
EndFunc ;==>btnBsmith

Func chkTrophyAtkDead()
If GUICtrlRead($g_hChkTrophyAtkDead) = $GUI_CHECKED Then
$g_bDropTrophyAtkDead = True
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207 changes: 206 additions & 1 deletion COCBot/GUI/MBR GUI Control Child Upgrade.au3
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; Return values .: None
; Author ........: MyBot.run team
; Modified ......: CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
Expand Down Expand Up @@ -533,6 +533,211 @@ Func cmbHeroReservedBuilder()
_GUICtrlComboBox_SetCurSel($g_hCmbHeroReservedBuilder, $g_iHeroReservedBuilder)
EndFunc ;==>cmbHeroReservedBuilder

Func ReducecmbHeroReservedBuilder()
Local $IsToUpNrbHeroes = 0
Local $CheckedHeroes[4] = [$g_bUpgradeKingEnable, $g_bUpgradeQueenEnable, $g_bUpgradeWardenEnable, $g_bUpgradeChampionEnable]
For $i = 0 To UBound($CheckedHeroes) - 1
If $CheckedHeroes[$i] Then $IsToUpNrbHeroes += 1
Next
If $g_iHeroReservedBuilder > $IsToUpNrbHeroes Then
SetLog("Reduce Reserved Builder" & ($IsToUpNrbHeroes > 1 ? "s To " : " To ") & $IsToUpNrbHeroes, $COLOR_ACTION)
$g_iHeroReservedBuilder = $IsToUpNrbHeroes
_GUICtrlComboBox_SetCurSel($g_hCmbHeroReservedBuilder, $g_iHeroReservedBuilder)
EndIf
EndFunc ;==>ReducecmbHeroReservedBuilder

Func EnableUpgradeEquipment()
If $g_iTownHallLevel < 8 Then
GUICtrlSetState($g_hBtnHeroEquipment, $GUI_DISABLE)
GUICtrlSetState($g_hChkCustomEquipmentOrderEnable, $GUI_UNCHECKED)
btnRemoveEquipment()
Else
GUICtrlSetState($g_hBtnHeroEquipment, $GUI_ENABLE)
EndIf
EndFunc ;==>chkUpgradePets

Func BtnHeroEquipment()
GUISetState(@SW_SHOW, $g_hGUI_HeroEquipment)
EndFunc ;==>BtnHeroEquipment

Func CloseHeroEquipment()
GUISetState(@SW_HIDE, $g_hGUI_HeroEquipment)
EndFunc ;==>CloseHeroEquipment

Func chkEquipmentOrder()
If GUICtrlRead($g_hChkCustomEquipmentOrderEnable) = $GUI_CHECKED Then
For $i = $g_EquipmentOrderLabel[0] To $g_ahImgEquipmentOrderSet
GUICtrlSetState($i, $GUI_ENABLE)
Next
Else
For $i = $g_EquipmentOrderLabel[0] To $g_ahImgEquipmentOrderSet
GUICtrlSetState($i, $GUI_DISABLE)
Next
EndIf
EndFunc

Func GUIRoyalEquipmentOrder()
Local $bDuplicate = False
Local $iGUI_CtrlId = @GUI_CtrlId
Local $iCtrlIdImage = $iGUI_CtrlId + 1
Local $iCtrlIdImage2 = $iGUI_CtrlId + 2
Local $iEquipmentIndex = _GUICtrlComboBox_GetCurSel($iGUI_CtrlId) + 1

If $iEquipmentIndex < UBound($g_ahCmbEquipmentOrder) - 1 Then
_GUICtrlSetImage($iCtrlIdImage, $g_sLibIconPath, $g_aiEquipmentOrderIcon[$iEquipmentIndex]) ; set proper equipment icon
_GUICtrlSetImage($iCtrlIdImage2, $g_sLibIconPath, $g_aiEquipmentOrderIcon2[$iEquipmentIndex]) ; set proper hero icon
EndIf

For $i = 0 To UBound($g_ahCmbEquipmentOrder) - 1 ; check for duplicate combobox index and flag problem
If $iGUI_CtrlId = $g_ahCmbEquipmentOrder[$i] Then ContinueLoop
If _GUICtrlComboBox_GetCurSel($iGUI_CtrlId) = _GUICtrlComboBox_GetCurSel($g_ahCmbEquipmentOrder[$i]) Then
GUICtrlSetState($g_hChkCustomEquipmentOrder[$i], $GUI_UNCHECKED)
_GUICtrlSetImage($g_ahImgEquipmentOrder[$i], $g_sLibIconPath, $eIcnOptions)
_GUICtrlSetImage($g_ahImgEquipmentOrder2[$i], $g_sLibIconPath, $eIcnOptions)
_GUICtrlComboBox_SetCurSel($g_ahCmbEquipmentOrder[$i], -1)
GUISetState()
$bDuplicate = True
EndIf
Next
If $bDuplicate Then
GUICtrlSetState($g_hBtnEquipmentOrderSet, $GUI_ENABLE) ; enable button to apply new order
_GUICtrlSetImage($g_ahImgEquipmentOrderSet, $g_sLibIconPath, $eIcnRedLight) ; set status indicator to show need to apply new order
Return
Else
GUICtrlSetState($g_hBtnEquipmentOrderSet, $GUI_ENABLE) ; enable button to apply new order
EndIf
EndFunc ;==>GUIRoyalEquipmentOrder

Func btnRegularOrder()
btnRemoveEquipment()
For $i = 0 To UBound($g_ahCmbEquipmentOrder) - 1
GUICtrlSetState($g_ahCmbEquipmentOrder[$i], $GUI_ENABLE)
_GUICtrlComboBox_SetCurSel($g_ahCmbEquipmentOrder[$i], $i)
_GUICtrlSetImage($g_ahImgEquipmentOrder[$i], $g_sLibIconPath, $i + 1)
_GUICtrlSetImage($g_ahImgEquipmentOrder2[$i], $g_sLibIconPath, $i + 1)
Next
btnEquipmentOrderSet()
GUICtrlSetState($g_hBtnEquipmentOrderSet, $GUI_ENABLE) ; Re-enabling it.
EndFunc

Func btnRemoveEquipment()
Local $sComboData = ""
For $j = 0 To UBound($g_asEquipmentOrderList) - 1
$sComboData &= $g_asEquipmentOrderList[$j][0] & "|"
Next
For $i = 0 To UBound($g_ahCmbEquipmentOrder) - 1
$g_aiCmbCustomEquipmentOrder[$i] = -1
$g_bChkCustomEquipmentOrder[$i] = 0
_GUICtrlComboBox_ResetContent($g_ahCmbEquipmentOrder[$i])
GUICtrlSetState($g_hChkCustomEquipmentOrder[$i], $GUI_UNCHECKED)
GUICtrlSetData($g_ahCmbEquipmentOrder[$i], $sComboData, "")
GUICtrlSetState($g_ahCmbEquipmentOrder[$i], $GUI_ENABLE)
_GUICtrlSetImage($g_ahImgEquipmentOrder[$i], $g_sLibIconPath, $eIcnOptions)
_GUICtrlSetImage($g_ahImgEquipmentOrder2[$i], $g_sLibIconPath, $eIcnOptions)
Next
GUICtrlSetState($g_hBtnEquipmentOrderSet, $GUI_DISABLE)
_GUICtrlSetImage($g_ahImgEquipmentOrderSet, $g_sLibIconPath, $eIcnSilverStar)
SetDefaultEquipmentGroup(False)
EndFunc ;==>btnRemoveEquipment

Func SetDefaultEquipmentGroup($bSetLog = True)
For $i = 0 To $eEquipmentCount - 1
$g_aiEquipmentOrder[$i] = $i
Next
EndFunc ;==>SetDefaultEquipmentGroup

Func btnEquipmentOrderSet()
Local $bReady = True ; Initialize ready to record troop order flag
Local $sNewEquipmentList = ""

Local $aiUsedEquipment = $g_aiEquipmentOrder
Local $aTmpEquipmentOrder[0], $iStartShuffle = 0

For $i = 0 To UBound($g_ahCmbEquipmentOrder) - 1
Local $iValue = _GUICtrlComboBox_GetCurSel($g_ahCmbEquipmentOrder[$i])
If $iValue <> -1 Then
_ArrayAdd($aTmpEquipmentOrder, $iValue)
Local $iEmpty = _ArraySearch($aiUsedEquipment, $iValue)
If $iEmpty > -1 Then $aiUsedEquipment[$iEmpty] = -1
EndIf
Next

$iStartShuffle = UBound($aTmpEquipmentOrder)

_ArraySort($aiUsedEquipment)

For $i = 0 To UBound($aTmpEquipmentOrder) - 1
If $aiUsedEquipment[$i] = -1 Then $aiUsedEquipment[$i] = $aTmpEquipmentOrder[$i]
Next

_ArrayShuffle($aiUsedEquipment, $iStartShuffle)

For $i = 0 To UBound($g_ahCmbEquipmentOrder) - 1
GUICtrlSetState($g_ahCmbEquipmentOrder[$i], $GUI_ENABLE)
_GUICtrlComboBox_SetCurSel($g_ahCmbEquipmentOrder[$i], $aiUsedEquipment[$i])
_GUICtrlSetImage($g_ahImgEquipmentOrder[$i], $g_sLibIconPath, $g_aiEquipmentOrderIcon[$aiUsedEquipment[$i] + 1])
_GUICtrlSetImage($g_ahImgEquipmentOrder2[$i], $g_sLibIconPath, $g_aiEquipmentOrderIcon2[$aiUsedEquipment[$i] + 1])
Next

$g_aiCmbCustomEquipmentOrder = $aiUsedEquipment
If $bReady Then
ChangeEquipmentOrder() ; code function to record new order
If @error Then
Switch @error
Case 1
SetLog("Code problem, can not continue till fixed!", $COLOR_ERROR)
Case 2
SetLog("Bad Combobox selections, please fix!", $COLOR_ERROR)
Case 3
SetLog("Unable to Change Equipment Upgrade Order due bad change count!", $COLOR_ERROR)
Case Else
SetLog("Monkey ate bad banana, something wrong with ChangeEquipmentOrder() code!", $COLOR_ERROR)
EndSwitch
_GUICtrlSetImage($g_ahImgEquipmentOrderSet, $g_sLibIconPath, $eIcnRedLight)
Else
SetLog("Equipment upgrade order changed successfully!", $COLOR_SUCCESS)
For $i = 0 To $eEquipmentCount - 1
$sNewEquipmentList &= $g_asEquipmenthortNames[$aiUsedEquipment[$i]] & ", "
Next
$sNewEquipmentList = StringTrimRight($sNewEquipmentList, 2)
SetLog("Equipment order= " & $sNewEquipmentList, $COLOR_INFO)
EndIf
Else
SetLog("Must use all Equipment and No duplicate equipment names!", $COLOR_ERROR)
_GUICtrlSetImage($g_ahImgEquipmentOrderSet, $g_sLibIconPath, $eIcnRedLight)
EndIf
EndFunc ;==>btnEquipmentOrderSet

Func ChangeEquipmentOrder()
Local $iUpdateCount = 0, $aUnique

If Not IsUseCustomEquipmentOrder() Then ; check if no custom values saved yet.
SetError(2, 0, False)
Return
EndIf

$aUnique = _ArrayUnique($g_aiCmbCustomEquipmentOrder, 0, 0, 0, 0)
$iUpdateCount = UBound($aUnique)

If $iUpdateCount = $eEquipmentCount Then ; safety check that all troops properly assigned to new array.
$g_aiEquipmentOrder = $aUnique
_GUICtrlSetImage($g_ahImgEquipmentOrderSet, $g_sLibIconPath, $eIcnGreenLight)
Else
SetLog($iUpdateCount & "|" & $eEquipmentCount & " - Error - Bad equipment assignment in ChangeEquipmentOrder()", $COLOR_ERROR)
SetError(3, 0, False)
Return
EndIf

Return True
EndFunc ;==>ChangeEquipmentOrder

Func IsUseCustomEquipmentOrder()
For $i = 0 To UBound($g_aiCmbCustomEquipmentOrder) - 1 ; Check if custom order has been used, to select log message
If $g_aiCmbCustomEquipmentOrder[$i] = -1 Then Return False
Next
Return True
EndFunc ;==>IsUseCustomTroopOrder

Func chkWalls()
If GUICtrlRead($g_hChkWalls) = $GUI_CHECKED Then
$g_bAutoUpgradeWallsEnable = True
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2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Collectors.au3
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Expand Up @@ -6,7 +6,7 @@
; Return values .: None
; Author ........: zengzeng
; Modified ......: CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
Expand Down
2 changes: 1 addition & 1 deletion COCBot/GUI/MBR GUI Control Donate.au3
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
; Return values .: None
; Author ........: MyBot.run team
; Modified ......: MonkeyHunter (07-2016), CodeSlinger69 (2017)
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2023
; Remarks .......: This file is part of MyBot, previously known as ClashGameBot. Copyright 2015-2024
; MyBot is distributed under the terms of the GNU GPL
; Related .......:
; Link ..........: https://github.com/MyBotRun/MyBot/wiki
Expand Down
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