This resource is outdated with NDCore v2, NDCore should now have a vehicle system in it.
- Own vehicles and store in garages.
- Land vehicle garages, helicopters, boats, and planes.
- Lock/Unlock vehicles with a key system.
- Share your vehicle keys with players.
- Lockpick vehicles.
- Hotwire vehicles
- Disable vehicle air control.
- Lock traffic & parked vehicles.
- Cruise control.
- Transfer ownership of vehicles.
- Save vehicle wheel angle.
Server:
Export | Description | Parameter(s) |
---|---|---|
setVehicleOwned | save a vehicle to a character. | int: Player source, table: vehicle properties, boolean: in garage or not. |
getVehicles | Get the vehicles a characater owns. | int: ND Character id. |
giveKeys | Give keys vehicle keys to a player. | int: Vehicle entity, int: Player source, int: Target player source. |
spawnOwnedVehicle | Spawn a vehicle the player owns. | int: Player source, int: vehicle ID, vec3: Spawn coords. |
returnVehicleToGarage | Give keys vehicle keys to a player. | int: Player source, int: Vehicle entity, table: vehicle properties. |
transferVehicle | Transfer a vehicle to another player. | int: Vehicle database ID, int: Player source, int: Target player source. |
saveVehicleProperties | Save the vehicle properties. | int: Player source, int: Vehicle entity, table: vehicle properties. |
Client:
Export | Description | Parameter(s) |
---|---|---|
getVehicleOwned | Check if a vehicle is owned by any player. | int: Vehicle entity. |
isVehicleOwned | Check if the player owns the vehicle. | int: Vehicle entity. |
hasVehicleKeys | Check if the player has keys to the vehicle. | int: Vehicle entity. |
getClosestVehicle | Get the closest vehicle the player has keys to, the distance of the vehicle and player, and the coords of the vehicle. | boolean: Only get owned vehicles or all vehicles with keys to. |
getVehicleLocked | Check if the vehicle is locked or unlocked. | int: Vehicle entity. |
setVehicleLocked | Set the vehicle lock status. | int: Vehicle entity, boolean: Locked or unlocked. |
lockpickVehicle | Begin lockpicking a nearby vehicle, returns if successful or not. | |
hotwireVehicle | Begin to hotwire current vehicle, returns if successful or not. |