A custom weapon plugin for SCP:SL Smod2 servers that adds a tranquilizer gun. When a player is shot, they are temporarily ragdolled for the duration of the tranquilization. This gun has a configurable limited amount of uses and magazine size, as well as further configurations for weapon damage and fire rate.
- Smod2 must be installed for this to work.
- ItemManager must be installed for this to work.
- Grab the latest release of TranquilizerGun.
- Place TranquilizerGun.dll in your server's
sm_plugins
folder.
Command | Description |
---|---|
IMGIVE <playerID> 105 |
Gives a tranquilizer gun to the player identified by playerID . |
Config Option | Value Type | Default Value | Description |
---|---|---|---|
tranqgun_enable | Bool | True | Whether TranquilizerGun should be enabled on server start. |
tranqgun_use_ghostmode | Bool | False | Instead of teleporting players to the void, make them invisible for the duration of tranquilization. REQUIRES SM_ENABLE_GHOSTMODE |
tranqgun_damage | Int | 0 | Damage dealt by the tranquilizer gun. |
tranqgun_firerate | Float | 3 | Time (in seconds) between each shot. Can be ignored with magazine size of 1. |
tranqgun_magazine | Int | 1 | Amount of shots per magazine. |
tranqgun_reserveammo | Int | 2 | Default reserve ammo for each player. |
tranqgun_duration | Float | 5 | Time (in seconds) the target is tranquilized for. |
tranqgun_spawns | RList | 096chamber | RList of locations to spawn the gun. Valid locations are: 049chamber, 096chamber, 173armory, surfacenuke, nuke, bathrooms. |
*Note that all configs should go in your server config file, not config_remoteadmin.txt