BLOCKLORDS
BLOCKLORDS takes gamers to a medieval time when power was determined through strength, cunning and the ability to use your wealth against others. Starting in the year 700 AD, players will be thrown into the dark ages and must do whatever it takes to survive. Alone you are weak, together you are strong, and you must fight to prevail!
HEROES
- When starting the game, each player will get to choose one of three totally randomized heroes. The player can choose his/her favorite option. Once a commander is selected and the player agrees, that character will be created on the blockchain along with the date of birth, power stats, and inherited starting items.
- Heroes can be equipped with items which will increase their stats and change their appearance. Items include but are not limited to: weapons, helmet, armor, fine clothing, boots, and accessories with many uses. New items can be acquired through winning battles, purchasing at shops, or crafting them yourself.
- When a character is created on the blockchain, he/she is also assigned a birth area and nationality within one of the existing countries (players will not be able to select their nations in order to maintain balance within the game). The player will start as a warrior of fighting age within the walls of his birth city.
BATTLES
- The game is mainly about fighting battles. There are 3 types of battles: 1) Battles against raiders (NPC or players), 2) Battles against enemy nations (requires formal declaration of war from the nation’s leaders), and 3) Battles against citizens of your nation (Which will cause a rebellion or make you a bandit).
- The outcome of battles is determined by several factors and modifiers (See HOI, STELLARIS, RISK). The primary modifiers will be: the size of your army (FOLLOWERS), its equipment, planning, and speed.
- Battles between small bands of warriors will last only for minutes, whereas large-scale battles involving thousands of soldiers could last hours/days. During battles, players will be able to take some action to change the outcome, but at the end of the day it will be primarily based on stats and luck.
- Battles will end either when a commander retreats by player choice, or if his/her army is overwhelmed. The winning commander will earn followers, financial resources, and 2 randomly selected items from his enemy. Instead of retreating, players can choose to submit to the enemy commander. This will cost the player their most valuable item as tribute as well as a monthly/yearly tax payment to his/her lord. 5. All battle records and spoils will be stored on blockchain. This will create a historic record for players to consult. Any hero or item that took part in the battle will also get the battle stats added to his/her record.
CITIES
- The world map will be filled with minor and major cities that can be attacked and occupied either through acts of war or rebellion. Whoever conquers a city will have full control over its buildings and defenses, as well as authority over who is allowed to enter the city. City Lords will have full control of resources generated by the city, but must pay taxes to his/her nation’s leader (unless he/she is in full rebellion).
- Players will be able to construct buildings within the walls of their cities as long as they are citizens in good standing (and have paid taxes to their lords). Buildings can serve many functions, and grant players the ability to pursue a particular occupation, store items, and have offspring.
OCCUPATIONS
- Though most of the player base will consist of warlords focused on conquest, there will be many other activities for players to follow. Craftsmen will be able create unique new items, priests will grant powerful buffs, doctors will heal wounded heroes, merchants will be able to run shops, and much more! 2. In order to acquire a particular vocation, a hero will have to earn this vocation and possibly have to go through an apprenticeship. Occupations will be a great way for players to contribute to the BLOCKLORDS community and also a great way for them to earn new resources and coins that can be monetized.
POLITICS, DIPLOMACY & TITLES
- The world will initially be divided into 10 major nations and smaller independent NPC controlled city-states. As the players progress, they can conquer new territories for their nations and bring spoils of wars into the economy. Eventually, all independent territories will be conquered by the major nations and the only way to expand will be to wage war against each other.
- Each nation will have its own governance structure that will be entirely controlled by players. Several systems such as monarchies and democracies will be available for players to choose from. A nation’s leader(s) will have full control over the nation’s economy (currency & trade policies), military, diplomacy and also banishment of citizens.
- Most players will start the game as commoners, but titles play a big part in the BLOCKLORDS game. Titles determine the player’s ability to govern within his/her city, province and nation. Governors and rulers have the ability to set tax policies, determine war efforts, and fill cabinet positions with trusted allies. If a player is not happy with his/her position, they will have to fight their way to the top to reach the pinnacle of power.
- Leaders can decide to control everything directly and can also delegate certain tasks to ministers and courtiers. Courtiers will have full authority over the area that they have been assigned to control until there is a transition of power. 5. Leaders will wield great power, but can also be replaced by their people if they abuse their powers. Warriors can gather together to form an organized rebellion and conquer the capital, and well-funded players can stage coups if they find support from cabinet members.
MARKETPLACE
- The general marketplace will be run by the BLOCKLORDS team and will be an auction house of sorts for players to sell and buy heroes, titles, cities, buildings and more. This will be a direct way for players to monetize their in-game content in exchange for the LRD token. This token will be a liquid token traded on major exchanges, thus allowing a way for players to profit directly from their time spent in the game.
CONTACT To get more information about BLOCKLORDS, please select one of the below options:
WECHAT: Transparentz or jlzwhm
EMAIL: [email protected]
WEBSITE: www.blocklords.io
BLOCKLORDS中文介绍
BLOCKLORDS 把玩家带到中世纪, 在那时,权力是通过力量、狡诈和利用你的财富对抗他人的能力来决定的。从公元700年开始, 玩家将被抛入一个黑暗的时代, 每个玩家必须不惜一切代价去生存。独狼将会是脆弱的, 而联合在一起的玩家则可能会是强大的, 你必须为最终的胜利而战斗!
英雄
- 游戏开始时, 每个玩家都可以选择三个完全随机的英雄。玩家可以选择他/她最喜欢的选项。一旦英雄被选中, 玩家同意, 该英雄字符连同角色出生日期,战斗属性以及继承物品等相关信息都会创建在区块链上。
- 英雄可以装备的物品将增加他们的属性,改变他们的外观。装备物品包括但不限于: 武器, 头盔, 装甲, 外观服装, 靴子, 和其他用途的配件。新的装备可以获得通过战斗胜利赢取, 在商店购买, 或是自己进行制作。
- 当一个角色在区块链上创建后, 他/她也将被分配到一个现有国家作为出生地和国籍 (此行为将是系统进行分配,玩家将无法选择他们的国家, 以保持比赛中的平衡)。玩家将开始扮演出生该城市的一名勇士。
战斗
- 战斗是游戏的主要玩法。有3种类型的战斗: 1) 突袭战与(NPC 或玩家战斗), 2) 与敌对国家的战斗 (需要国家领导人的正式宣战) 和 3) 与本国/本国公民的战斗 (这将导致你成为叛军或使你成为强盗)。
- 战斗的结果将由几个因素和属性定义来决定 (参见HOI, STELLARIS, RISK等游戏的设定)。主要的因素和属性定义将是: 你的军队战斗力(追随者数量) ,军队装备程度,战斗规划和行军速度等。
- 小规模军队之间的冲突只会持续几分钟, 而涉及数以千计士兵的大规模战斗可以持续数小时/天。在战斗中, 玩家将能够采取一些行动来改变结果, 但在战斗结束时, 战争结果将主要基于数值统计运算和可能的一点运气。
- 无论是指挥官自行选择撤退, 或是他/她的军队被完全压倒,战斗都将结束。获胜的指挥官将赢得更多的军队追随者, 财政资源, 和2个随机选择的从他的敌人身上掉落的物品。玩家可以选择向敌方指挥官屈服, 而不是撤退。这将花费玩家身上可贵的道具作为进贡,并且月度或逐年缴纳赋税作为臣服的标志。
- 所有战斗记录和战利品掉落将储存在区块链。这些都将创造一个个历史性的记录, 供玩家查询。任何参与过这场战役的英雄或道具也将被记录并且得到各自的战斗数据。
城市
- 世界地图将充斥着一些小的和主要的城市, 它们可以通过战争或叛乱来攻击和占领。征服一座城市的人将完全控制它的建筑和防御, 以及允许谁进入城市的权威。城市领主将完全控制城市产生的资源, 但必须向他/她的国家领导人缴纳税款 (除非他/她完全反叛)。
- 只要有良好的公民地位 (并向上议院缴纳税款), 玩家就能在城市城墙内建造建筑物。建筑物可以提供许多功能, 并授予玩家从事某种职业、储存物品等能力。
职业
- 虽然大部分的玩家基地将由领主玩家集中统治, 但还有许多其他的活动需要普通玩家去从事。从事工匠的玩家将能创造出独一无二的新物品, 从事祭司的玩家会授予其他人强大的增益效果, 从事医生的玩家会医治受伤的英雄, 热衷商业买卖的玩家将能够经营店铺, 等等!
- 为了获取从事某种特殊职业的资格, 玩家可能不得不通过学徒制来慢慢入手。职业系统将是一个伟大的方式来使玩家对区块链游戏社区做出贡献, 同时也让他们能够赚取新的资源和货币。
政治、外交和头衔
- 世界最初将分为10个主要国家和较小的独立的NPC控制的城市国家。随着玩家的进步, 他们可以征服新的领土并纳入自己的国家, 并把战争中获取的战利品纳入自己的经济体系。最终, 所有独立的领土都将被主要国家征服, 而国家扩大的唯一途径将是互相发动战争。
- 每个国家都将有自己的治理结构, 由玩家完全控制。一些制度, 如君主制和民主政体将可供玩家选择。一个国家的领导人将完全控制国家的经济 (货币和贸易政策), 军事, 外交和公民的放逐。
- 大多数玩家刚开始游戏时将作为平民出生, 但头衔在 BLOCKLORDS 游戏中扮演重要角色。头衔决定了玩家在他/她的城市、省和国家内的统治能力。州长和统治者有能力制定税收政策, 确定战争的方向, 并填补内阁职位和尝试建立可靠的盟友。如果一个玩家对他/她的地位不满意, 他们将不得不以各种斗争方式来尝试达到权力的顶峰。
- 领导人可以决定直接控制一切, 也可以将某些任务委派给部长和朝臣。朝臣将对他们被分配控制的地区拥有完全的权力, 直到权力的交接。
- 领导人将行使巨大的权力, 但如果他们滥用权力, 也可能会他们的人民所颠覆。勇士们可以聚集在一起形成一个有组织的叛乱并征服首都, 如果他们找到内阁成员的支持, 那么资金充足的玩家可以上演政变。
市场
- 市场将由 BLOCKLORDS 研发团队经营, 这将是一个拍卖场,玩家可以在其中出售和购买英雄, 头衔, 城市, 建筑物等。这将是一个直接的,玩家可以从中获利的游戏内容, 以换取 LRD 令牌。这将是在主要交易所交易使用的令牌, 从而允许玩家直接获利,他们在游戏中花费的时间和努力也就有了价值。
联系方式
想要获取BLOCKLORDS更多以及最新的资讯,请通过以下几种方式进行联系/关注:
微信: Transparentz 或 jlzwhm
EMAIL: [email protected]