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Support playing sounds that implement kira's SoundData
#63
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This was referenced Aug 29, 2022
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harudagondi
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Nov 14, 2022
# Objective - This is a very big refactor that allows better ergonomics, better refactorability, and better support for streaming audio. - Partially complete #1 for `bevy_audio`, - bevyengine/bevy#5819 ~needs to be merged first.~ is now merged! Now waiting for bevy 0.9. - NiklasEi/bevy_kira_audio#63 is blocking for `kira`. - Partially complete #2 for `oddio` - bevyengine/bevy#5828 needs to be resolved first - NiklasEi/bevy_kira_audio#63 is blocking for `kira` - `oddio` isn't even implemented yet for this PR - By virtue of solving #2, then #3 will be unblocked - Unblocks #4 by using `DspGraph` - Fixes #5 ## Solution - [x] Add support for - [x] `bevy_audio`, ~blocked by bevyengine/bevy#5819~ Now waiting for bevy 0.9. - [x] `bevy_kira_audio`, ~blocked by NiklasEi/bevy_kira_audio#72~ Now waiting for bevy 0.9. - [x] `bevy_oddio` - [ ] Add support for streaming audio in - [x] `bevy_audio`, ~blocked by bevyengine/bevy#5819~ - [ ] `bevy_kira_audio`, blocked by NiklasEi/bevy_kira_audio#63 - [x] `bevy_oddio` - [ ] Allow setting of parameters in - [ ] `bevy_audio`, blocked by bevyengine/bevy#5828 - [ ] `bevy_kira_audio`, blocked by NiklasEi/bevy_kira_audio#63 - [x] `bevy_oddio` ## Note for Users of this Branch If you are a user of `bevy_fundsp`, please try to test this PR! This currently only works with bevy_audio (EDIT: and bevy_oddio!), because this relies on a branch I made on bevy. --- ## Changelog Reworked the majority of the code. ## Added - A way to play streaming DSP sources. See `SourceType::Dynamic`. - You can play DSP sources using `Audio::play_dsp`. - Two iterators on streaming audio sources: `Iter` and `IterMono`. ### Changed - Adding the DSP plugin. - You must now call `DspPlugin::default()`. - The method on adding DSP sources. - No more initializing using `DspAssets`! - Just add your DSP function using `app.add_dsp_source` - Playing DSP sources require `Audio` to be mutable. (Use `ResMut`) - A lot of internals are shuffled around. ### Removed - `DspAssets` - `FnDspGraph` - `StreamingDspSource`
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AudioChannel::play
only works withAudioSource
, which in turn only supportStaticSoundData
. It'll be nice to work with anySoundData
, as this opens the opportunity for procedural audio in bevy.The text was updated successfully, but these errors were encountered: