Beta 1.0 release
Have at least the quality of Silent Hunter 3 at this point basically.
-Fully working map system ala Silent Hunter 4/5.
-Enemy AI to the point that its at least playable
-Friendly AI in a workable stage.
-Complete UI system at least together, doesnt have to be 100% functional in code, but it should be set in stone basically.
-Water physics mostly done
-Mod…
Have at least the quality of Silent Hunter 3 at this point basically.
-Fully working map system ala Silent Hunter 4/5.
-Enemy AI to the point that its at least playable
-Friendly AI in a workable stage.
-Complete UI system at least together, doesnt have to be 100% functional in code, but it should be set in stone basically.
-Water physics mostly done
-Modelling of USS Nautilus done and at least exterior/bridge/command & controll rooms done of at least 3 other submarines that the player can command.
-Characters models nearly finished if not done. (Officer, crewmember, and Adm. Rickover)
-Have at least 2 difficulty levels setout, if not coded in.
-Start creating LODs and graphics settings for those on lower quality systems.
-Be able to be a "fun" game to play.
-Start looking for more financial backers and more technical advisors to be able to gain team members since most people want to be paid...
-Have some historical scripted missions #1 being the famous "Nautilus Transits the North Pole"
-Have the sandbox mode ready where the player is placed in the middle of the sea with infinte ammo and ships randomly generate random types at random types at random distances.
-Have aircraft attacking you working.
-Sonubuoy system should be in a beta state at least.
-Towed and spherical arrays should be in a beta state at least.