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Derek Vanee edited this page Feb 28, 2015 · 3 revisions

Budget

Unfortunatly even for an open-source game a budget has to be made cause no one or at least very few people want to work for free, we live in a monetary world.

For paying team-members if agreed upon per-hour or per asset, for buying assets, or for paying freelancers when no team-members join or no team-member is able to do a task for lack of ability.

We will be applying for a grant from Epic Games as part of their BRAND new Unreal Indie Developers grant from a 5,000,000 USD pool once a working prototype is out.

I'm putting around 200$ a month of my YouTube channels revenue into the budget starting at the end of February.

Donations can be made to [email protected] papal, all donations will go directly to hiring people and not team-member "salary's" or "cheating" by buying something that could easily be made from scratch.

Current Budget (Feb 2015)

Additions: $200 - Nsomnnia personal donation for paying for some initial work $50 - Nsomnia personal donation Donations: $0 Business Investments: $0 Sponsorships: $0 Unreal Grant: $0

Subtractions: $0 Estimated Subtractions: $0

Net Total: $200 Estimated End of Month Net Total: $250