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Original file line number | Diff line number | Diff line change |
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@@ -336,7 +336,8 @@ namespace Ogre | |
//------------------------------------------------------------------------- | ||
void VulkanAndroidWindow::setNativeWindow( ANativeWindow *nativeWindow ) | ||
{ | ||
destroy(); | ||
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AllianceDarkSylinc
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destroySwapchain(); | ||
destroySurface(); | ||
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// Depth & Stencil buffer are normal textures; thus they need to be reeinitialized normally | ||
if( mDepthBuffer && mDepthBuffer->getResidencyStatus() != GpuResidency::OnStorage ) | ||
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Is this safe?
The original called VulkanAndroidWindow::destroy() because it would end up calling
mDevice->stall()
when the app goes into the background.Otherwise there were crashes when the app went back to the foreground.