Fix OpenGL Win32 window ignoring "hidden" parameter #436
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Currently, when creating a render window on OpenGL Win32 with the "hidden" parameter set to true the window remains visible.
This is because
mHidden
is never set correctly and while the window is correctly created invisible, it immediately gets updated afterwards based on the (wrong) value ofmHidden
.This fix sets
mHidden
to the correct value and also removes the redundant call toSetHidden()
.