Diffuse/specular parameters are mixed incorrectly. Or not? #444
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Diffuse/specular parameters are mixed incorrectly. Or not?
In any case, there are visible differences.
Left picture as it is. Right picture with my changes.
I have only set ambient light in the scene:
sceneManager->setAmbientLight( Ogre::ColourValue( 1.0f, 0.0f, 0.0f ), Ogre::ColourValue( 1.0f, 1.0f, 1.0f ), Ogre::Vector3::UNIT_Y);