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Opengl implementation #96

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Opengl implementation #96

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JeroMiya
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@JeroMiya JeroMiya commented Aug 3, 2016

This is a "beta" implementation of the OpenGL path with RenderManager.

Known issues:

  • Does not support direct mode (not OSVR-Unreal specific)
  • Does not support extended mode on desktop, unless you have display mirroring on - in other words, it does not create a window on the extended mode monitor as specified in the server configuration.

The primary focus for this implementation is the Android target, where the window is created for us.

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