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[Alan Wake 2] new analysis video adding
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mingshi2333 committed Oct 26, 2024
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10 changes: 6 additions & 4 deletions README.md
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## Analysis - Games
|Game|Developer|Engine|Year|Analysis|
|:---|:---|:---|:---|:---|
|Alan Wake 2|Remedy|Northlight|2023|<details open><summary>Expand</summary>• [How Northlight makes Alan Wake 2 shine](https://www.remedygames.com/article/how-northlight-makes-alan-wake-2-shine)<br>• [Developing Northlight: OpenUSD content workflows](https://www.remedygames.com/article/developing-northlight-openusd-content-workflows)<br>• [Northlight in 2023](https://www.remedygames.com/article/northlight-in-2023)<br>• [A Deep Dive into Path Tracing Technology](https://www.nvidia.com/en-us/on-demand/session/gdc24-gdc1003)<br></details>|
|Alan Wake 2|Remedy|Northlight|2023|<details open><summary>Expand</summary>• [How Northlight makes Alan Wake 2 shine](https://www.remedygames.com/article/how-northlight-makes-alan-wake-2-shine)<br>• [Developing Northlight: OpenUSD content workflows](https://www.remedygames.com/article/developing-northlight-openusd-content-workflows)<br>• [Northlight in 2023](https://www.remedygames.com/article/northlight-in-2023)<br>• [A Deep Dive into Path Tracing Technology](https://www.nvidia.com/en-us/on-demand/session/gdc24-gdc1003)<br>[GPU driven Rendering with Mesh Shaders in Alan Wake 2](https://www.youtube.com/watch?v=EtX7WnFhxtQ)<br></details>|
|Starfield|Bethesda|Creation Engine 2|2023|<details open><summary>Expand</summary>• [DF Tech Review](https://www.eurogamer.net/digitalfoundry-2023-starfield-the-digital-foundry-tech-review)<br>• [Gaming Bolt Graphics Analysis](https://gamingbolt.com/starfield-graphics-analysis-xbox-series-x-vs-pc-comparison-and-more)<br>• [A Reddit user's tech analysis](https://www.reddit.com/r/Starfield/comments/15o9pvz/oc_an_enthusiasts_perspective_on_starfields_tech/)<br>• [Analyzing Starfield’s Performance on Nvidia’s 4090 and AMD’s 7900 XTX](https://chipsandcheese.com/2023/09/14/analyzing-starfields-performance-on-nvidias-4090-and-amds-7900-xtx/)<br></details>|
|Hifi Rush|Tango Gameworks|UE4|2023|<details open><summary>Expand</summary>• [3D Toon Rendering in 'Hi-Fi RUSH'](https://gdcvault.com/play/1034330/3D-Toon-Rendering-in-Hi)<br></details>|
|Diablo 4|Blizzard Albany, Team 3|Internal|2023|<details><summary>Expand</summary>• [Behind the Pretty Frames](https://mamoniem.com/behind-the-pretty-frames-diablo-iv/)<br>• [Peeling Back The Varnish: The Graphics Of Diablo IV](https://news.blizzard.com/en-us/diablo4/23964183/peeling-back-the-varnish-the-graphics-of-diablo-iv)<br>• [Developers talk ray tracing](https://www.shacknews.com/article/115065/diablo-4-developers-talk-ray-tracing-an-all-new-game-engine)<br></details>|
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## Contributing

<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
<!-- prettier-ignore-start -->
<!-- markdownlint-disable -->

<!-- markdownlint-restore -->
<!-- prettier-ignore-end -->

| <a href="https://github.com/K1ngst0m"><img src="https://avatars.githubusercontent.com/u/34272057?v=4" width="50px" /><br /><sub>K1ngst0m</sub></a> | <a href="https://github.com/RTM945"><img src="https://avatars.githubusercontent.com/u/8003484?v=4" width="50px" /><br /><sub>RTM945</sub></a> | <a href="https://github.com/wyryyds"><img src="https://avatars.githubusercontent.com/u/96603553?v=4" width="50px" /><br /><sub>wyryyds</sub></a> | <a href="https://github.com/Trass3r"><img src="https://avatars.githubusercontent.com/u/404623?v=4" width="50px" /><br /><sub>Trass3r</sub></a> | <a href="https://github.com/Chaphlagical"><img src="https://avatars.githubusercontent.com/u/35370033?v=4" width="50px" /><br /><sub>Chaphlagical</sub></a> |
| :---: | :---: | :---: | :---: | :---: |
| <a href="https://github.com/1961629480"><img src="https://avatars.githubusercontent.com/u/90666068?v=4" width="50px" /><br /><sub>1961629480</sub></a> | <a href="https://github.com/WeebOwO"><img src="https://avatars.githubusercontent.com/u/50624245?v=4" width="50px" /><br /><sub>WeebOwO</sub></a> | <a href="https://github.com/irimsky"><img src="https://avatars.githubusercontent.com/u/42032614?v=4" width="50px" /><br /><sub>irimsky</sub></a> | <a href="https://github.com/manhua-man"><img src="https://avatars.githubusercontent.com/u/67098894?v=4" width="50px" /><br /><sub>manhua-man</sub></a> | <a href="https://github.com/rubyKC"><img src="https://avatars.githubusercontent.com/u/40796075?v=4" width="50px" /><br /><sub>rubyKC</sub></a> |
<!-- ALL-CONTRIBUTORS-LIST:END -->
1 change: 1 addition & 0 deletions data/games.toml
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["Developing Northlight: OpenUSD content workflows", "https://www.remedygames.com/article/developing-northlight-openusd-content-workflows"],
["Northlight in 2023", "https://www.remedygames.com/article/northlight-in-2023"],
["A Deep Dive into Path Tracing Technology", "https://www.nvidia.com/en-us/on-demand/session/gdc24-gdc1003"],
["GPU driven Rendering with Mesh Shaders in Alan Wake 2", "https://www.youtube.com/watch?v=EtX7WnFhxtQ"],
]

["Starfield"]
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