Releases
v0.5.2
C++ exception support has been added (thanks Nikita Krapivin)!
Added OpenGL/piglet GPU rendering sample + headers (thanks Nikita Krapivin)!
Added automated package generation to sample build scripts!
Added C++ support for building libraries/PRXs!
Added and updated prototypes/types for over 13 PS4-specific headers (thanks 0x199, sleirsgoevy, Nikita Krapivin, OSM, al-azif, bucanero)!
Updated build system/scripts for samples and VS project templates to a more clean and convenient system.
Fixed an issue where homebrew apps were hard to debug in GDB due to improper .dynamic section (thanks sleirsgoevy)!
Fixed more discrepancies between BSD and MUSL headers (thanks sleirsgoevy, al-azif).
Fixed an issue where C++ cmath headers failed to use certain namespaces (thanks Nikita Krapivin).
Fixed various miscalculation bugs in create-fself.
Reworked musl to use libkernel instead of syscalls for compatibility (thanks sleirsgoevy, John Tornblom).
Merged create-eboot and create-lib into one tool for ease-of-use.
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