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I hope the pixel shader diffs are fixed now
Also removed custom diff for .s as Lua
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Original file line number | Diff line number | Diff line change |
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@@ -1,21 +1,21 @@ | ||
# X-Ray blending template | ||
*.s text linguist-language=Lua diff=Lua | ||
*.s text diff linguist-language=Lua | ||
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# Git assumes ps is binary, but we use it as a shader file extension | ||
*.ps -binary text linguist-language=HLSL diff=HLSL | ||
# Just an additional fix: unset binary attribute | ||
*.ps -binary | ||
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# DirectX renderer shader extension names | ||
r*/*.ps -binary text linguist-language=HLSL diff=HLSL | ||
r*/*.vs text linguist-language=HLSL diff=HLSL | ||
r*/*.gs text linguist-language=HLSL diff=HLSL | ||
r*/*.cs text linguist-language=HLSL diff=HLSL | ||
r*/*.hs text linguist-language=HLSL diff=HLSL | ||
r*/*.ds text linguist-language=HLSL diff=HLSL | ||
r*/*.ps text diff=cpp linguist-language=HLSL | ||
r*/*.vs text diff=cpp linguist-language=HLSL | ||
r*/*.gs text diff=cpp linguist-language=HLSL | ||
r*/*.cs text diff=cpp linguist-language=HLSL | ||
r*/*.hs text diff=cpp linguist-language=HLSL | ||
r*/*.ds text diff=cpp linguist-language=HLSL | ||
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# OpenGL renderer uses the same extensions | ||
gl/*.ps -binary text linguist-language=GLSL diff=GLSL | ||
gl/*.vs text linguist-language=GLSL diff=GLSL | ||
gl/*.gs text linguist-language=GLSL diff=GLSL | ||
gl/*.cs text linguist-language=GLSL diff=GLSL | ||
gl/*.hs text linguist-language=GLSL diff=GLSL | ||
gl/*.ds text linguist-language=GLSL diff=GLSL | ||
gl/*.ps text diff=cpp linguist-language=GLSL | ||
gl/*.vs text diff=cpp linguist-language=GLSL | ||
gl/*.gs text diff=cpp linguist-language=GLSL | ||
gl/*.cs text diff=cpp linguist-language=GLSL | ||
gl/*.hs text diff=cpp linguist-language=GLSL | ||
gl/*.ds text diff=cpp linguist-language=GLSL |