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Merge Call of Chernobyl 1.4.22 (#1529) #1708
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- commented unused _Dedicated copy (last file)
+ fixed project dependencies (resources), now entire solution compiles without errors + fixed existing macros to use *Root* macros defines instead of $(Solution)* + moved all VS build related folders (bin, intermediate, lib, etc...) out of solution folder + added xrGame and xrGameBin macros + changed Debug config to generate game related DLLs in game folder (defined by environment variable XRAY_16X_GAME) - removed some projects (dedicated, editor, plugins) from build list in Debug configuration
+ code format: untabify
… start up + format: untabify and VS format
Console commands added: + fov + hud_fov + g_god + add g_unlimitedammo + jump_to_level + run_script + run_string + time_factor
+ fixed invalid (had extra space) name of exported script function speed in alife_monster_detail_path_manager_script.cpp
+ flush script command ! restricted console commands relevant to debugging (g_god, run_string, etc..) to only be available when program was started with -dbg key
* added LuaJIT-1.1.8 project
* added LuaJIT-1.1.8 project
Conflicts: src/3rd party/LuaJIT-1.1.8/LuaJIT-1.1.8.vcxproj src/3rd party/LuaJIT-1.1.8/LuaJIT-1.1.8.vcxproj.filters src/xrServerEntities/script_storage.cpp
+ build_config_defines.h - take some control over ever growing number of changes Script callbacks (examples in bind_stalker.script) + key_press + key_release (disabled in build_config_defines.h) + key_hold (disabled in build_config_defines.h) + mouse_move (disabled in build_config_defines.h) + move_wheel + item_to_ruck + item_to_belt + item_to_slot Misc: + first person death (configurable in build_config_defines.h)
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…or corrupted "encyclopedia" section is removed from system.ltx in CoC, some infoportions are incorrect
@@ -135,6 +135,8 @@ SCRIPT_EXPORT(CUIActorMenu, (CUIDialogWnd), | |||
.def("IsShown", &CUIActorMenu::IsShown) | |||
.def("ShowDialog", &CUIActorMenu::ShowDialog) | |||
.def("HideDialog", &CUIActorMenu::HideDialog) | |||
.def("ToSlot", &CUIActorMenu::ToSlotScript) | |||
.def("ToBelt", &CUIActorMenu::ToBeltScript) |
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А где остальные методы? SetMenuMode, GetMenuMode, GetPartner, GetInvBox, SetPartner, SetInvBox, SetActor
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Они из CoC 1.5, этот пул-реквест мёржит только 1.4.22 (переименовал его, чтобы не запутываться)
//Alundaio: To get the savegame fname to make our own custom save states | ||
luabind::functor<void> funct1; | ||
if (GEnv.ScriptEngine->functor("alife_storage_manager.CALifeStorageManager_before_save", funct1)) | ||
funct1((pcstr)m_save_name); |
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А куда пропали вызовы convert_path_separators, restore_path_separators? Надо проверить на Linux, не сломает ли это сохранения
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Они давно уже все внутри CLocatorAPI (и ещё в нескольких местах где нужно).
Не уверен насчёт этого места, может и нужно, проверить надо, да..
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и ещё в нескольких местах где нужно
А лучше вообще без них, но это надо переписывать FS, так что это другая история))
…g tab when the pda is closed
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