NICO is a simple game framework for the Nim programming language inspired by the PICO-8 API and built on top of SDL2.
- 16 Color Bitmap Graphics (you can load a custom palette)
- Fixed or flexible custom display resolution with pixel scaling
- Sprite drawing, load png spritesheets (can load multiple and switch between them)
- Tilemap drawing, import json from Tiled
- Drawing primitives: pixels, lines, rectangles, circles, triangles
- Input: Keyboard, Gamepad, Mouse
- Sfx playback: load and play oggs, configurable number of mixer channels.
- Music playback: load and play one streaming ogg at a time
- Text drawing: load and draw fonts from png, supports variable width fonts.
- Export animated gifs
- You will need to have the Nim compiler installed, as well as a working C compiler
- Run
nimble install nico
- You can now
import nico
in your project, see the examples.
- It's fun and easy to use
- Learn Nim the fun way! It's a great new statically typed programming language that compiles to C.
- You can build for Windows, Linux, Mac, Android, and potentially other platforms.
- Should I use NICO instead of PICO-8?
- Unlikely, if you're trying to decide between them, go with PICO-8. If you've been using PICO-8 and making games with it and want to rewrite them in a new language or extend them in ways that PICO-8 can't, maybe consider NICO, although there are other options too.
- API Documentation
- Fully configurable inputs
- More examples
- Tests
- Replace SDL2_mixer with a built in mixer with support for crossfading
- Built-in chip synthesiser / integrate NimSynth
- Editing tools
- Utility modules for common higher level tasks