-
-
Notifications
You must be signed in to change notification settings - Fork 1.6k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[Soft-Float] - Initial Intepreter Implementation of Ps2's floating po…
…int uint specification. This Pull Request implements the first take ever on real Soft-Float support in PCSX2. This work is a combination or several efforts and researches done prior. Credits: - https://www.gregorygaines.com/blog/emulating-ps2-floating-point-nums-ieee-754-diffs-part-1/ - https://github.com/GitHubProUser67/MultiServer3/blob/main/BackendServices/CastleLibrary/EmotionEngine.Emulator/Ps2Float.cs - https://github.com/Goatman13/pcsx2/tree/accurate_int_add_sub - PCSX2 Team for their help and support in this massive journey. This pull request should be tested with every games requiring a clamping/rounding mode (cf: GameDatabase). Currently, this PR fixes on the interpreters: - #354 - #11507 - #10519 - #8068 - #7642 - #5257 This is important to note, that this implementation, while technically fixing Gran Turismo 4 and Klonoa 2, makes the games crash due to very high floats being passed in the emu code, and failing at some points later in the process. This has not yet been ironed-out. Other than that, this sets the floor for Soft-Float in PCSX2, a long awaited contribution.
- Loading branch information
1 parent
eeb9193
commit 96414bd
Showing
14 changed files
with
2,207 additions
and
655 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.