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GameDB: Misc fixes
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Re adds partial texture preloading to Battlefield Modern Combat 2 as it still seems to make the hash cache explode CPU Sprite to Dark Cloud 2 to fix lines in geometry and disabling MVU Flag Hack for tales of rebirth to fix graphical corruption
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JordanTheToaster authored and refractionpcsx2 committed Oct 9, 2023
1 parent ec53e89 commit be7d4c3
Showing 1 changed file with 32 additions and 0 deletions.
32 changes: 32 additions & 0 deletions bin/resources/GameIndex.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -246,6 +246,8 @@ PAPX-90506:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
PAPX-90507:
name: "Official Disc 2003"
region: "NTSC-J"
Expand Down Expand Up @@ -1354,6 +1356,8 @@ SCAJ-20111:
SCAJ-20112:
name: "Tales of Rebirth"
region: "NTSC-Unk"
speedHacks:
mvuFlag: 0 # Fixes graphical corruptions.
SCAJ-20113:
name: "Dragon Quest & Final Fantasy in Itadaki Street"
region: "NTSC-Unk"
Expand Down Expand Up @@ -4360,6 +4364,8 @@ SCES-51190:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCES-51224:
name: "War of the Monsters"
region: "PAL-E"
Expand Down Expand Up @@ -6113,6 +6119,8 @@ SCKA-20014:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCKA-20015:
name: "Time Crisis 3"
region: "NTSC-K"
Expand Down Expand Up @@ -7164,6 +7172,8 @@ SCPS-15033:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCPS-15034:
name: "This is Football 2003"
region: "NTSC-J"
Expand Down Expand Up @@ -7865,6 +7875,8 @@ SCPS-19215:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCPS-19251:
name: "Wild ARMs - Alter Code F [PlayStation 2 The Best]"
region: "NTSC-J"
Expand Down Expand Up @@ -7953,6 +7965,8 @@ SCPS-19306:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCPS-19307:
name: "Popolocrois - The First Adventure [PlayStation 2 The Best]"
region: "NTSC-J"
Expand Down Expand Up @@ -8442,6 +8456,8 @@ SCPS-55048:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCPS-55049:
name: "King of Fighters 2000, The"
region: "NTSC-J"
Expand Down Expand Up @@ -9089,6 +9105,8 @@ SCUS-97213:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCUS-97214:
name: "NCAA GameBreaker 2003"
region: "NTSC-U"
Expand Down Expand Up @@ -9147,6 +9165,8 @@ SCUS-97229:
eeClampMode: 3 # Fixes textbox.
gsHWFixes:
roundSprite: 2 # Fixes font artifacts.
cpuSpriteRenderBW: 2 # Fixes lines in geometry.
cpuSpriteRenderLevel: 2 # Needed for above.
SCUS-97230:
name: "SOCOM - U.S. Navy SEALs"
region: "NTSC-U"
Expand Down Expand Up @@ -11454,6 +11474,7 @@ SLED-53731:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLED-53732:
Expand Down Expand Up @@ -20833,6 +20854,7 @@ SLES-53729:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLES-53730:
Expand All @@ -20842,6 +20864,7 @@ SLES-53730:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLES-53734:
Expand Down Expand Up @@ -28070,6 +28093,7 @@ SLPM-55034:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-55035:
Expand Down Expand Up @@ -36961,6 +36985,7 @@ SLPM-66206:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-66207:
Expand Down Expand Up @@ -38789,6 +38814,7 @@ SLPM-66651:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-66652:
Expand Down Expand Up @@ -44354,6 +44380,8 @@ SLPS-25450:
name: "Tales of Rebirth"
region: "NTSC-J"
compat: 5
speedHacks:
mvuFlag: 0 # Fixes graphical corruptions.
SLPS-25451:
name: "Hana to Taiyou to Ame to [Super Best Collection]"
region: "NTSC-J"
Expand Down Expand Up @@ -51975,6 +52003,7 @@ SLUS-21026:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-21027:
Expand Down Expand Up @@ -57357,6 +57386,7 @@ SLUS-29117:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29118:
Expand Down Expand Up @@ -57484,6 +57514,7 @@ SLUS-29152:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29153:
Expand Down Expand Up @@ -57580,6 +57611,7 @@ SLUS-29172:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Improves performance.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29173:
Expand Down

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